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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-03-2017, 12:42 PM
#6,301
MasterE Offline
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No sure if I can ask this here...

I was wondering when I should be using texture scaling setting? Should I turn off turn off/on anti-aliasing while using it? I was specifically testing it out with hd texture packs for Project M. Huh
MY SPECIFICATIONS:
Razer Blade (2014)
CPU 2.2-GHz Intel Core i7-4702HQ
Operating System Windows 10
Hard Drive Size 256GB SSD
Graphics Card Nvidia GeForce GTX 870M/Intel HD Graphics 4600
RAM 8GB
Video Memory 3GB
Usually using the current stable build or Ishiiruka if I need something specific.
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03-03-2017, 12:54 PM
#6,302
Tino Offline
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(03-03-2017, 11:20 AM)jonaand2 Wrote: trying sonic colours with directx 12 i have this

with 60fps code enable

[Image: T9cdLwu.jpg]

can you reproduce the issue? if thaht the case can you please capture a fifolog in dx11 in the spot where the crash happends so i can try to debug it?
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03-03-2017, 01:10 PM
#6,303
Tino Offline
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(03-03-2017, 12:42 PM)MasterE Wrote: No sure if I can ask this here...

I was wondering when I should be using texture scaling setting? Should I turn off turn off/on anti-aliasing while using it? I was specifically testing it out with hd texture packs for Project M. Huh

texture scalling is an improvement, there is no need to use it, but will improve image quality in some cases, if your hard can handle it you can always use it, but if you are looking for good performance you should avoid scalling.
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03-03-2017, 03:22 PM
#6,304
MasterE Offline
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(03-03-2017, 01:10 PM)Tino Wrote: texture scalling is an improvement, there is no need to use it, but will improve image quality in some cases, if your hard can handle it you can always use it, but if you are looking for good performance you should avoid scalling.

OK. I'll keep it off for now. 
MY SPECIFICATIONS:
Razer Blade (2014)
CPU 2.2-GHz Intel Core i7-4702HQ
Operating System Windows 10
Hard Drive Size 256GB SSD
Graphics Card Nvidia GeForce GTX 870M/Intel HD Graphics 4600
RAM 8GB
Video Memory 3GB
Usually using the current stable build or Ishiiruka if I need something specific.
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03-04-2017, 01:15 AM
#6,305
puelo Offline
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Is there an ETA for the next version? I am particularly intereseted in https://github.com/dolphin-emu/dolphin/commit/f838d16b0ce9ddbb490994dd26ad2e5831eb9e0b
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03-05-2017, 05:25 AM
#6,306
Tino Offline
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(03-04-2017, 01:15 AM)puelo Wrote: Is there an ETA for the next version? I am particularly intereseted in https://github.com/dolphin-emu/dolphin/commit/f838d16b0ce9ddbb490994dd26ad2e5831eb9e0b

updated latest folder, merged latest master changes.
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03-05-2017, 06:19 AM
#6,307
Rickv123 Offline
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I found the issue with the specular maps I was reporting earlier, Ishiiruka loads them inverted.
Simply put, white means no specular light and black means full specular light, which obviously is supposed to be the other way around.

That's what caused them to look so bright Tongue .
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03-05-2017, 06:25 AM
#6,308
Tino Offline
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(03-05-2017, 06:19 AM)Rickv123 Wrote: I found the issue with the specular maps I was reporting earlier, Ishiiruka loads them inverted.
Simply put, white means no specular light and black means full specular light, which obviously is supposed to be the other way around.

That's what caused them to look so bright Tongue .
reviewed the code and did not found where is the problem can ou send me a example material texture, and the souces you use to build it?
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03-05-2017, 06:51 AM (This post was last modified: 03-05-2017, 06:54 AM by Rickv123.)
#6,309
Rickv123 Offline
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(03-05-2017, 06:25 AM)Tino Wrote: reviewed the code and did not found where is the problem can ou send me a example material texture, and the souces you use to build it?

Example: (Show Spoiler)
[Image: b39d50c26b.png]

The dirt texture uses this material map
 [Image: 7ab9f2dfd4.png]

the grass with dirt texture uses this material map
 [Image: 4aac55e345.png]

However I tried specular maps on twilight princess but they behave normal as expected so this has to be an game specific issue.
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03-05-2017, 06:55 AM
#6,310
Tino Offline
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the specular value is stored in the red channel so a redish material map meand high specular values is that correct for the grass with dirt texture?
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