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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-11-2017, 11:18 PM
#6,231
HeX4 Offline
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Added to wiki.

https://www.youtube.com/watch?v=sY6Vp22o9Ps
Intel Westmere XEON E5640 4.2ghz / ASUS P6X58D-E / 16GB DDR3 1600 / Sapphire R9 Fury Nitro / some SATA ports, some USB ports, and Windows 10 yeah.
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02-12-2017, 12:48 AM
#6,232
Tino Offline
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(02-11-2017, 07:20 AM)AndrewRL Wrote: I tested it on both the ishiiruka stable version 740, and the most recent build Ishiiruka 890. It was broken in both. However it worked in the base dolphin emulator Dolphin 5.0.

can you test using the latets master dev version?
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02-12-2017, 01:18 AM
#6,233
Nyaako Offline
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(02-09-2017, 09:44 PM)Tino Wrote: wow even with my old system i don't get that amount of stuter can you share your config files please?

I sent a PM to you, not sure if you got it. 
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02-12-2017, 08:50 AM
#6,234
Helios Offline
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Tip, devs typically don't care about PMs because solving an issue in PM helps absolutely nobody else that comes along with the same problem.
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02-12-2017, 09:53 AM
#6,235
RobinNyan Offline
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hey guys! I posted a few times in this thread before, now I am the one with a question lol

I'm trying to play Skyward Sword rn and it runs very good and looks good but the sound is delayed

in settings the latency is set to 10 with OpenAL and dolby. Since I'm using a soundblaster Z which supports OpenAL by hardware, I thought this would be fine.

But the latency is like a half second or more and very distracting :/

My System:
gtx 1080
i7 4790k @ 4.6 ghz
16 gb DDR3

tested on build 890
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02-12-2017, 02:45 PM
#6,236
AndrewRL
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(02-12-2017, 12:48 AM)Tino Wrote: can you test using the latets master dev version?

Are you referring to the latest dev version for Basic Dolphin? If so, I just tested it with dolphin 5.0 2496. The current latest dev build for Dolphin. The problem does not exist in that version and ghosts appear normally when using wolf senses. If you're referring to a master dev version for Ishiiruka Dolphin, I don't see anything later than the 890 version I already tested.
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02-12-2017, 11:02 PM
#6,237
Craftyawesome Offline
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Is enable audio stretching on?
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02-13-2017, 12:46 AM
#6,238
RobinNyan Offline
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(02-12-2017, 11:02 PM)Craftyawesome Wrote: Is enable audio stretching on?

nope, with audio stretching enabled it sounds terrible and gets loud and quiet all the time
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02-13-2017, 08:41 AM
#6,239
Tino Offline
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(02-12-2017, 09:53 AM)RobinNyan Wrote: hey guys! I posted a few times in this thread before, now I am the one with a question lol

I'm trying to play Skyward Sword rn and it runs very good and looks good but the sound is delayed

in settings the latency is set to 10 with OpenAL and dolby. Since I'm using a soundblaster Z which supports OpenAL by hardware, I thought this would be fine.

But the latency is like a half second or more and very distracting :/

My System:
gtx 1080
i7 4790k @ 4.6 ghz
16 gb DDR3

tested on build 890
your latency is to hi try values less than 4 and it should fix it.
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02-13-2017, 08:42 AM
#6,240
Tino Offline
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(02-12-2017, 02:45 PM)AndrewRL Wrote: Are you referring to the latest dev version for Basic Dolphin? If so, I just tested it with dolphin 5.0 2496. The current latest dev build for Dolphin. The problem does not exist in that version and ghosts appear normally when using wolf senses. If you're referring to a master dev version for Ishiiruka Dolphin, I don't see anything later than the 890 version I already tested.

thaks will merge latest core to fix that then.
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