• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 617 618 619 620 621 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-31-2017, 06:50 AM (This post was last modified: 01-31-2017, 06:51 AM by JosJuice.)
#6,181
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,958
Threads: 7
Joined: Oct 2014
In Dolphin, there was a bug with GCZ compression for 10 days or so that made all newly created GCZ files corrupt. It was fixed in Dolphin in 5.0-1991 (9 days ago), but I don't know what that corresponds to for Ishiiruka. The fix prevents corrupt files from being created, but existing corrupt files will still be corrupt.

There isn't really a way to automatically restore your corrupt GCZ files to correct files (though since only a part of the GC/Wii header is missing, it is possible to at least recover them manually). It's probably easier to re-convert them from ISO (or whatever other format you used).
Find
Reply
01-31-2017, 08:47 AM
#6,182
Aleron Ives Offline
Senior Member
****
Posts: 662
Threads: 7
Joined: Apr 2014
(01-31-2017, 05:17 AM)coldnpale Wrote: On SSBB whenever I use external frame buffer "real" (to get rid of the "greenbox") the whole game becomes very low-res. Is this normal?
Yes. Using Real XFB prevents HD rendering. You have to use Virtual XFB or no XFB if you want > 1xIR.
Find
Reply
01-31-2017, 10:31 AM
#6,183
BarrowRoll Offline
Junior Member
**
Posts: 28
Threads: 0
Joined: Jan 2015
Does Full Async Shader Compilation actually do anything in Vulkan?
Find
Reply
02-01-2017, 07:13 AM (This post was last modified: 02-01-2017, 07:14 AM by coldnpale.)
#6,184
coldnpale Offline
Member
***
Posts: 52
Threads: 3
Joined: Nov 2011
Just wanted to report something, probably a bug. Using latest build (890). When I am in" controllers>emulated wiimote>configure", extension "nunchuck>configure" and then right click on a button for more options on mapping, dolphin crashes. No error message whatsoever... it just exits.
win10, Intel 4690k @3.5ghz, gtx 970, 8gb RAM
Website Find
Reply
02-01-2017, 07:24 AM
#6,185
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,958
Threads: 7
Joined: Oct 2014
(02-01-2017, 07:13 AM)coldnpale Wrote: Just wanted to report something, probably a bug. Using latest build (890). When I am in" controllers>emulated wiimote>configure", extension "nunchuck>configure" and then right click on a button for more options on mapping, dolphin crashes. No error message whatsoever... it just exits.

That's a known (currently unfixed) bug from Dolphin: https://bugs.dolphin-emu.org/issues/10043
Find
Reply
02-01-2017, 07:25 AM (This post was last modified: 02-01-2017, 07:26 AM by coldnpale.)
#6,186
coldnpale Offline
Member
***
Posts: 52
Threads: 3
Joined: Nov 2011
(02-01-2017, 07:24 AM)JosJuice Wrote: That's a known (currently unfixed) bug from Dolphin: https://bugs.dolphin-emu.org/issues/10043

Ah, sorry. I didn't know. Thanks for the quick response though.
win10, Intel 4690k @3.5ghz, gtx 970, 8gb RAM
Website Find
Reply
02-01-2017, 09:02 AM
#6,187
Expello
Unregistered
 
(01-31-2017, 06:50 AM)JosJuice Wrote: In Dolphin, there was a bug with GCZ compression for 10 days or so that made all newly created GCZ files corrupt. It was fixed in Dolphin in 5.0-1991 (9 days ago), but I don't know what that corresponds to for Ishiiruka. The fix prevents corrupt files from being created, but existing corrupt files will still be corrupt.

There isn't really a way to automatically restore your corrupt GCZ files to correct files (though since only a part of the GC/Wii header is missing, it is possible to at least recover them manually). It's probably easier to re-convert them from ISO (or whatever other format you used).

Thanks for your reply...  Sad
Reply
02-01-2017, 02:21 PM
#6,188
CrinklyFlaps004
Unregistered
 
I'm having trouble running Ishiiruka on my PC. The graphics aren't loading properly no matter what backend I use. Any help would be appreciated.
Reply
02-01-2017, 02:50 PM
#6,189
RobinNyan Offline
Junior Member
**
Posts: 10
Threads: 0
Joined: Dec 2016
(02-01-2017, 02:21 PM)CrinklyFlaps004 Wrote: I'm having trouble running Ishiiruka on my PC. The graphics aren't loading properly no matter what backend I use. Any help would be appreciated.

To help you fixing Ishiiruka on your PC we need to know your system. Can you list up your hardware and which Ishiiruka Build you use?
Find
Reply
02-02-2017, 07:02 AM
#6,190
OoJJBoO
Unregistered
 
Don't know if that's the right place to ask, but is it somehow possible to get exclusive fullscreen to work with DirectX 12  Huh 

Maybe that will, since it did for DirectX 11, fix the stuttering appearing while exploring the beautiful world of Xenoblade Chronicles  Undecided
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 617 618 619 620 621 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode