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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-26-2017, 07:34 AM
#6,171
JOHN30011887 Offline
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(01-26-2017, 03:52 AM)Tino Wrote: the problem is that the only valid option to do async shader compilation is using ARB_parallel_shader_compile, only available for nvidia rigth now, and even there it's not working correctly in a lot of driver versions.

Ah ok thanks for reply, il just use dx12 then for the games i want to use that with Big Grin
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01-27-2017, 08:13 PM
#6,172
lollo78 Offline
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(01-25-2017, 02:38 AM)Tino Wrote: and what is the problem of using the stable version instead of the latest dev? Ishiiruka Stable has the exact same graphic capabilities from the latest dev the only diference is that the core version is based on 5.0 dolphin to avoid problems in some games.

On stable version Toy Story 3 play at 60 fps, on dev it's slow (seems to run at rallenty).
I use the same game config on Ishiiruka stable and dev.
I don't know why this happens., so I reported this issue to you Wink
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01-27-2017, 10:40 PM
#6,173
Tino Offline
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(01-27-2017, 08:13 PM)lollo78 Wrote: On stable version Toy Story 3 play at 60 fps, on dev it's slow (seems to run at rallenty).
I use the same game config on Ishiiruka stable and dev.
I don't know why this happens., so I reported this issue to you Wink

Sorry i was the one that dind't write the answer correctly, that is a known issue that is caused by some changes in the core and stable version is meant to be used for those games until the core is fixed.
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01-27-2017, 11:03 PM
#6,174
lollo78 Offline
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(01-27-2017, 10:40 PM)Tino Wrote: Sorry i was the one that dind't write the answer correctly, that is a known issue that is caused by some changes in the core and stable version is meant to be used for those games until the core is fixed.

Big Grin OK, thx a lot
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01-28-2017, 12:28 PM
#6,175
BarrowRoll Offline
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Build 890 crashes in-game on DX12 if you try to switch to 1x IR. Haven't tested any other backends.

[Image: untitledqts5a.png]
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01-28-2017, 11:47 PM
#6,176
Tino Offline
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(01-28-2017, 12:28 PM)BarrowRoll Wrote: Build 890 crashes in-game on DX12 if you try to switch to 1x IR. Haven't tested any other backends.

[Image: untitledqts5a.png]

thats a known issue while using multithreaded option enabled, please if you intent to change the resolution while running disable multithreaded option, will try to fix that soon.
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01-29-2017, 09:24 AM
#6,177
BarrowRoll Offline
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(01-28-2017, 11:47 PM)Tino Wrote: thats a known issue while using multithreaded option enabled, please if you intent to change the resolution while running disable multithreaded option, will try to fix that soon.

Noted, thanks.
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01-30-2017, 05:24 AM
#6,178
JOHN30011887 Offline
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I was playing mario kart and it just random crashed, was on dx12, iv never had this game crash before, some cpu error

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01-31-2017, 05:17 AM
#6,179
coldnpale Offline
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Hey there! Just reporting an issue. On SSBB whenever I use external frame buffer "real" (to get rid of the "greenbox") the whole game becomes very low-res. Is this normal? When I disable it's hd again. Using the latest build and i noticed this happens even more on dx12.
win10, Intel 4690k @3.5ghz, gtx 970, 8gb RAM
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01-31-2017, 06:15 AM
#6,180
Expello
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Sad 
Hi volks,

i convert all my iso to gcz with Ishiiruka (883), but now all my games are not listed anymore!  Huh

Manually load are doesnt work too!  Sad

Older versions of dolphin 3, 4 or 5 do not work either...

What can i do ... I'm going crazy!



Thanks a lot
Expello
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