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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-24-2017, 11:43 AM
#6,161
Tino Offline
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Updated latest folder with a new version, fixed out of index error (for real) Smile
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01-25-2017, 02:38 AM (This post was last modified: 01-25-2017, 03:18 AM by Tino.)
#6,162
Tino Offline
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(01-20-2017, 05:07 AM)lollo78 Wrote: Hi Tino on Ishiiruka beta version Toy Story 3 - STSY4Q - is very slow (lag) with all the backends.
With Ishiiruka stable is 60fps rock solid.
Could you fix it on Dev release, please?
Thx
and what is the problem of using the stable version instead of the latest dev? Ishiiruka Stable has the exact same graphic capabilities from the latest dev the only diference is that the core version is based on 5.0 dolphin to avoid problems in some games.
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01-25-2017, 01:12 PM
#6,163
Tino Offline
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updated latest folder witha new version. hopefully fixed all the remaining issues with dx12 while using multithreaded option enabled. feedback is welcome.
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01-25-2017, 07:23 PM (This post was last modified: 01-25-2017, 07:23 PM by BarrowRoll.)
#6,164
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Ran through the same area I was getting crashes before, and on the latest build the "Out of fixed descriptors" crashes seem to be gone for now. Thanks Tino!
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01-26-2017, 12:07 AM
#6,165
JOHN30011887 Offline
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(01-25-2017, 01:12 PM)Tino Wrote: updated latest folder witha new version. hopefully fixed all the remaining issues with dx12 while using multithreaded option enabled. feedback is welcome.

Yeah you fixed the screen flickering when iv got that option enabled now for Donkey Kong, works perfect again, thanks

Also incase you overlooked it, i asked few pages back if it would be possible to add Full Async Shader compilation setting into OpenGL please, or is that not possible?
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01-26-2017, 02:45 AM
#6,166
zerr11 Offline
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this will by fix ?

the simpsons game have some bug/glitches graphics black squares on character
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01-26-2017, 03:50 AM (This post was last modified: 01-26-2017, 03:55 AM by Tino.)
#6,167
Tino Offline
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@zerr11: those issues are present only for dx12 or you can see them while using the other backeds to?
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01-26-2017, 03:52 AM (This post was last modified: 01-26-2017, 03:57 AM by Tino.)
#6,168
Tino Offline
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(01-26-2017, 12:07 AM)JOHN30011887 Wrote: Yeah you fixed the screen flickering when iv got that option enabled now for Donkey Kong, works perfect again, thanks

Also incase you overlooked it, i asked few pages back if it would be possible to add Full Async Shader compilation setting into OpenGL please, or is that not possible?

the problem is that the only valid option to do async shader compilation is using ARB_parallel_shader_compile, only available for nvidia rigth now, and even there it's not working correctly in a lot of driver versions.
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01-26-2017, 04:38 AM (This post was last modified: 01-26-2017, 04:53 AM by zerr11.)
#6,169
zerr11 Offline
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(01-26-2017, 03:50 AM)Tino Wrote: @zerr11: those issues are present only for dx12 or you can see them while using the other backeds to?

other backeds to dx11 same bug.


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01-26-2017, 04:53 AM
#6,170
zerr11 Offline
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other backeds same.
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