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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-09-2017, 06:33 AM (This post was last modified: 01-09-2017, 06:33 AM by philc.)
#6,111
philc Offline
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Hey tino, i found a bug in 879 version!

Using dx12 backend when active post processing and go to fullscreen the emulator crash Sad

https://www.youtube.com/watch?v=RP2uFLnGC0w
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01-11-2017, 05:27 AM
#6,112
StripTheSoul Offline
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Has anyone ever actually tested if the Dolby Pro Logic II setting improves sound in any way?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-11-2017, 09:55 AM
#6,113
Panchito Offline
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In Dolby Pro Logic II games and over a 5.1 setup, yes it does.
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01-12-2017, 02:34 AM
#6,114
dephined Offline
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(01-07-2017, 03:43 AM)StripTheSoul Wrote: Not sure if this is a known issue but SMG1&2 are both crashing Ishiiruka (latest build) with Vulkan right after the wiimote screen (I guess as soon as 3D graphics are being rendered). Works fine with DX11.

Tried SMG with 879 and for me Vulkan isn't crashing...
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01-12-2017, 03:34 AM
#6,115
RobinNyan Offline
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(01-07-2017, 03:43 AM)StripTheSoul Wrote: Not sure if this is a known issue but SMG1&2 are both crashing Ishiiruka (latest build) with Vulkan right after the wiimote screen (I guess as soon as 3D graphics are being rendered). Works fine with DX11.

sounds like it's driver related
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01-12-2017, 04:37 AM (This post was last modified: 01-12-2017, 05:18 AM by JOHN30011887.)
#6,116
JOHN30011887 Offline
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Iv noticed a bug with this version of dolphin (Ishiiruka build) compared to the main version

In Donkey Kong and Mario kart when using dx12 the textures sort of flash, you can notice it on the main menu for donkey kong and ingame for mario kart, doesnt do it in opengl though but it doesnt do that with normal dolphin emulator with dx12, just letting you know
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01-12-2017, 06:25 AM
#6,117
totoff28 Offline
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hi all,

bug in last release ishiiruka
freeze in super mario sunshine and other
fullscreen , directx12 render

thanks resolve this bug
no play with my few games
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01-12-2017, 02:28 PM
#6,118
Tino Offline
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updated the latest folder witha a new version, merged latest master version, make queuedCommandList optional, so now the BackendMultithreading option will also work for dx12 backend. Please with that option enabled and disabled to see if that affects the issues reported for the dx12 backend. the option is in the graphic configuration windows.
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01-12-2017, 07:08 PM
#6,119
philc Offline
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Sorry tino for another question, but my wii motion plus have a sync issues.
When load a save state the desync Happens.
on stable version works fine!!!
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01-12-2017, 11:45 PM
#6,120
Tino Offline
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@philc: can you test if the same happends in master?
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