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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-06-2017, 07:12 AM
#6,101
Emogop Offline
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(01-06-2017, 06:22 AM)Tino Wrote: @Emogop: have yoou tryed 877 or 737?
As far as I can tell all dolphin builds I have are loading the game correctly even 766.
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01-06-2017, 08:02 AM (This post was last modified: 01-06-2017, 08:06 AM by Radu91.)
#6,102
Radu91 Offline
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(01-05-2017, 11:44 PM)Tino Wrote: @Radu91: please let me know the version as it should be applyed to all the objects.

Ishiiruka.668(c87cca2).x64 < up to this version Tessellation works only on auras and energy attacks.(all settings at max, changes are huge and looks messy)
Ishiiruka.671(4c83074).x64 < from this version Tessellation works only on character models.(all settings at max, changes are subtle)

I like to experiment, have options. I don't want to max the tessellation settings to get the subtle character models changes and at the same time messy auras(all over the place).

Maybe control them individually, if both added.(If you don't feel like doing it, maybe just leave it as it is now, working only on character models)



http://screenshotcomparison.com/comparison/195963 tess_on_off (character models)

http://screenshotcomparison.com/comparison/195966 tess_on_off_aura (aura/energy attacks)

http://screenshotcomparison.com/comparison/195967 tess_on_off_aura_tweaked (aura/energy attacks tweaked settings)

(tessellation on aura/energy seems heavy on performance)
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01-06-2017, 06:32 PM
#6,103
Khronikos Offline
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Do I need to DL the shader cache for specific games?
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01-06-2017, 11:03 PM
#6,104
Tino Offline
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you can download the shaderuid cache for the games that are available in the shared folder to reduce stutering in those games, also you can share your uids if they are biguer or non available to let other users enjoy stutter free playing
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01-07-2017, 03:43 AM
#6,105
StripTheSoul Offline
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Not sure if this is a known issue but SMG1&2 are both crashing Ishiiruka (latest build) with Vulkan right after the wiimote screen (I guess as soon as 3D graphics are being rendered). Works fine with DX11.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-07-2017, 09:17 AM
#6,106
BennyAlex98 Offline
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@Tino is there any way to get "HideObjectCodes" working like in Dolphin VR?
That would be really nice e.g for Sunshine Remove Water Blur Effect or so Big Grin
Super Mario Sunshine best Mario Game ever Big Grin
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01-07-2017, 03:12 PM
#6,107
MarcoSolo
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Couple problems with the latest stable build
Pressing escape causes dolphin to crash instead of closing the emulation
I cannot edit nunchuck controls. When I click on a control and press a key, nothing happens.
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01-07-2017, 09:12 PM
#6,108
BennyAlex98 Offline
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(01-07-2017, 03:12 PM)MarcoSolo Wrote: Couple problems with the latest stable build
Pressing escape causes dolphin to crash instead of closing the emulation
I cannot edit nunchuck controls. When I click on a control and press a key, nothing happens.

This works fine for me...
Super Mario Sunshine best Mario Game ever Big Grin
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01-07-2017, 09:51 PM (This post was last modified: 01-07-2017, 09:52 PM by Khronikos.)
#6,109
Khronikos Offline
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(01-06-2017, 11:03 PM)Tino Wrote: you can download the shaderuid cache for the games that are available in the shared folder to reduce stutering in those games, also you can share your uids if they are biguer or non available to let other users enjoy stutter free playing

Ahh shit it is on the first page lol. Thanks.
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01-08-2017, 04:52 AM
#6,110
Tino Offline
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updated lates folder with a new version, merge master changes and some small optimizations and changes to the dx12 backend
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