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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-31-2016, 01:28 AM
#6,071
JosJuice Offline
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Tino, is the first added space in this commit intended? https://github.com/Tinob/Ishiiruka/commit/f2037b11ac35474c9e6c129ec18cae9ffeaaa413

The second space (before the parenthesis) makes perfect sense, but the first one is just an empty space at the beginning at the string. It looks a bit odd when looking through the Dolphin version list generated by statistics reporting.
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12-31-2016, 02:39 AM
#6,072
Tino Offline
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@JosJuice: is my super lazy side, is to make window title name have an extra space between dolphin and the version Smile. Will make it a little cleaner later I’m preparing a bigggggggg cleanup commit to remove some things I don’t like and will include that there.
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12-31-2016, 03:33 AM
#6,073
EpicLonk Offline
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Hi tino,

I tried to practice glitches for speedrunning Zelda: Twilight Princess on Ishiiruka and there are errors in the geometry of at least one map that dont occur on the official development builds of Dolphin.
After some time in the speedrun, you get to lake hylia (half filled with water, twilight area) early as human and you do a quite precise line-up. While doing that i noticed that there are differences in the landscape.
Here is a screenshot of the position and line-up on console:
[Image: 186fab7f76f8dfa298a33812a750123f.png]

Here is the exact same position and angle on Dolphin 5.0-1514:
[Image: f11614b82cf3eea9dcf355ab09e29fca.jpg]
(you can ignore the blackbars)

And here it is on Ishiiruka-Dolphin 866:
[Image: a94b74f72c4980bf4d3819f08bf9adf3.png]

As you can see, the geometry on the whole left side of the screen is messed up in a way that the landscape on the left half seems compressed, which results in more area of the map being forged into there. I dont know if that happens in any other area of TP or in any other game, since i noticed it here for the first time. I also dont know if this issue happens only in this build or also in other builds.
I tested the difference using the same configs for dolphin and ishiiruka. I dont know if this issue has been reported before or if this is my bad by screwing up a setting somehow.
Maybe you understand better what's going on here than i do  Big Grin

Regards
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12-31-2016, 04:19 AM
#6,074
Tino Offline
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@EpicLonk: can you please share your configuration and a save in tha plae so i can debug the issue?
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12-31-2016, 07:15 AM
#6,075
EpicLonk Offline
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Photo 
(12-31-2016, 04:19 AM)Tino Wrote: @EpicLonk: can you please share your configuration and  a save in tha plae so i can debug the issue?

Here is a mediafire link to a rar file containing a normal PAL save, a Savestate in the exact position i took the screenshots in (for ishiiruka) and my gfx.ini and dolphin.ini files

http://www.mediafire.com/file/4nciqov2dpv15ov/TP+Save+%26+config.rar
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12-31-2016, 09:03 AM (This post was last modified: 12-31-2016, 09:04 AM by Tino.)
#6,076
Tino Offline
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updated latest folder with a new version, some fixes and merge latest master changes. updated stable to the latest core but with 5.0 ppc emulation. feedback is welcome
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12-31-2016, 12:29 PM
#6,077
philc Offline
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Hey tino i found a bug on Ishiiruka.874(692e253) with dx12 backend.
When load any game show corrupted graphics and crash the emulator.

my pc:

16 gb ddr4 gtx1060 6gb i5 6400

On Ishiiruka.868(a06b2df) is ok....

I make a portable config to Ishiiruka.874(692e253) and the result is the same.

https://youtu.be/_EpD4d5C4dk
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12-31-2016, 01:49 PM
#6,078
XKaiserX
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Guys what happened:

New super mario bross with textures - Dx11

[Image: mkkol0.jpg]

New super mario bross with textures - Dx12

[Image: do5f1e.jpg]

I have gtx 1080 and i5 6600k @4.6, any tip?
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12-31-2016, 02:28 PM
#6,079
philc Offline
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(12-31-2016, 01:49 PM)XKaiserX Wrote: Guys what happened:

New super mario bross with textures - Dx11

[Image: mkkol0.jpg]

New super mario bross with textures - Dx12

[Image: do5f1e.jpg]

I have gtx 1080 and i5 6600k @4.6, any tip?

Same here!!!
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01-01-2017, 06:53 AM
#6,080
Tino Offline
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sorry for that one, uploaded a new version thta should fix the issues with dx12.
Happy new year for everyone.
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