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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-26-2016, 11:38 AM
#6,051
ryan1542
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(12-26-2016, 06:13 AM)RobinNyan Wrote: select the "post processing trigger" to one of the other options, this often helps!

also this is my first post here, I've read this thread for about a year and a half now and always wanted to thank you tino so hi, thank you, you're awesome!

Thanks RobinNyan, this helped immensely. Changing Post-Processing Trigger to "On EFB Copy" fixed it, for anyone who has this issue. Take note that other issues will pop up when using OpenGL as your backend on internal resolutions higher than 2.5x (1600x1320).
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12-26-2016, 05:41 PM
#6,052
xystus Offline
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Posts: 196
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(12-21-2016, 02:21 AM)xystus Wrote: I'm using DX11. EFB to RAM is forced in the game .ini.

Here are my settings (gfx_dx11.ini):

[Hardware]
*snip*

Merry Xmas Tino!  Angel


Did you check my settings and know what's causing the issue?
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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12-26-2016, 07:06 PM
#6,053
cmv1993 Offline
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Posts: 19
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(12-25-2016, 05:20 AM)Tino Wrote: Updatetd lates folder witha a new version, merge latest master changes, also updated stable build including the latest graphical changes.
Enjoy and Merry Christmas.

¡¡¡ Thank You !!!

Merry Christmas Tino
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12-26-2016, 10:05 PM
#6,054
Likun
Unregistered
 
Hi guys,

ist there any possibitilty to make ishiiruka work as a portable version? Without having the User folder saved in /documents?

Regards
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12-26-2016, 10:33 PM
#6,055
JosJuice Offline
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Posts: 8,958
Threads: 7
Joined: Oct 2014
(12-26-2016, 10:05 PM)Likun Wrote: Hi guys,

ist there any possibitilty to make ishiiruka work as a portable version? Without having the User folder saved in /documents?

Regards

If you create a file named portable.txt in the same folder as the Ishiiruka executable, that should happen.
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12-26-2016, 11:49 PM
#6,056
Likun
Unregistered
 
(12-26-2016, 10:33 PM)JosJuice Wrote: If you create a file named portable.txt in the same folder as the Ishiiruka executable, that should happen.

Wow it's really that easy. Thanks a lot.
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12-27-2016, 09:08 AM
#6,057
iForgot
Unregistered
 
Hey, I'm trying to play Super Mario Galaxy 2 with HD textures at 4K using my PC that has an i7 6900k and 2 GTX 1080s in SLI on Windows 10 using Directx12. But, it slows down, and freezes often with sound crackling from time to time. Is there anyway to fix this? Thanks!

(Ishiiruka.Stable.730(fd044d4).x64)

FIXED: PNG Texture Packs don't work well for me, so I switched to DDS.
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12-27-2016, 10:49 AM
#6,058
RobinNyan Offline
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(12-27-2016, 09:08 AM)iForgot Wrote: Hey, I'm trying to play Super Mario Galaxy 2 with HD textures at 4K using my PC that has an i7 6900k and 2 GTX 1080s in SLI on Windows 10 using Directx12. But, it slows down, and freezes often with sound crackling from time to time. Is there anyway to fix this? Thanks!

(Ishiiruka.Stable.730(fd044d4).x64)


don't use dx12 and activate the "time stretching" function in the general settings menu. Also dolphin does not use your second GPU I'm afraid.

Did you OC your CPU? The 6900K has a lot of cores but a low base frequency. 
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12-27-2016, 11:22 AM
#6,059
iForgot
Unregistered
 
Yes, I overclocked it to 4.5 GHz and I don't see the time stretching function?
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12-27-2016, 11:28 AM
#6,060
iForgot
Unregistered
 
(12-27-2016, 10:49 AM)RobinNyan Wrote: don't use dx12 and activate the "time stretching" function in the general settings menu. Also dolphin does not use your second GPU I'm afraid.

Did you OC your CPU? The 6900K has a lot of cores but a low base frequency. 

I activated time stretching, and it still doesn't help. Sad 
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