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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-20-2016, 03:18 AM (This post was last modified: 12-20-2016, 03:19 AM by xystus.)
#6,031
xystus Offline
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Posts: 196
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(12-19-2016, 11:56 AM)Tino Wrote: what exactly is your configuration because i can see that effect working, and the slowdown is not that big on my system.

I use windows 7 x64. I use 3x IR with per-pixel lighting.

PC specs (also in my signature):

[color=#000000]CPU:[/color][color=#000000] Intel 3570k with Corsair H60 watercooler @4.1ghz[/color]

[color=#000000]GPU: [/color][color=#000000]Nvidia Asus GTX780 @1140/6600[/color]
[color=#000000]PSU:[/color][color=#000000] Corsair 750W[/color]
[color=#000000]RAM: [/color][color=#000000]Corsair 8gig DDR3-1600[/color]
[color=#000000]MOBO:[/color][color=#000000] Asrock Z68m ITX[/color]
[color=#000000]HDD: [/color][color=#000000]500gb SSD EVO[/color]
[color=#000000]CASE:[/color][color=#000000] Lian-Li PC-Q08 mini-ITX case[/color]
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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12-20-2016, 03:45 AM
#6,032
Tino Offline
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@xystus: what backed are you using, can you share your gfx.cfg file?
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12-20-2016, 10:08 PM
#6,033
Cyprys Offline
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Hi! Did some more Vulkan testing for you. Super Mario Sunshine crash at startup is fixed. Also, whenever I stop emulation and start it up again, I get a "failed to recreate vulkan surface" message and Dolphin.exe crashes. I have used driver version 367.33 for this.
Keep up the great work!
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12-21-2016, 02:21 AM (This post was last modified: 12-21-2016, 02:22 AM by xystus. Edit Reason: EFB to RAM is forced in the game .ini )
#6,034
xystus Offline
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(12-20-2016, 03:45 AM)Tino Wrote: @xystus: what backed are you using, can you share your gfx.cfg file?

I'm using DX11. EFB to RAM is forced in the game .ini.

Here are my settings (gfx_dx11.ini):

[Hardware]

VSync = True
Adapter = 0
[Settings]
AspectRatio = 1
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = False
LogRenderTimeToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
DumpVertexLoader = False
HiresTextures = True
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
Stereo3D = 0
Stereo3DSeparation = 200
Stereo3DFocalAngle = 0
EnablePixelLighting = True
HackedBufferUpload = False
FastDepthCalc = True
ShowEFBCopyRegions = False
MSAA = 1
EFBScale = 6
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
EnableShaderDebugging = False
BorderlessFullscreen = True
ConvertHiresTextures = False
CacheHiresTextures = False
HiresMaterialMaps = False
CacheHiresTexturesonGPU = False
ForcePhongShading = False
SSAA = False
[Enhancements]
ForceFiltering = True
MaxAnisotropy = 4
PostProcessingShader = 
StereoMode = 0
StereoDepth = 20
StereoConvergence = 20
StereoSwapEyes = False
UseScalingFilter = True
TextureScalingType = 0
TextureScalingFactor = 2
UseDePosterize = False
Tessellation = False
TessellationMin = 1
TessellationMax = 6
TessellationRoundingIntensity = 0
TessellationDisplacementIntensity = 0
StereoConvergencePercentage = 100
TessellationEarlyCulling = False
TessellationDistance = 0
[Hacks]
EFBAccessEnable = True
EFBFastAccess = False
DlistCachingEnable = False
EFBCopyEnable = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False
ForceDualSourceBlend = False
FullAsyncShaderCompilation = True
WaitForShaderCompilation = False
PredictiveFifo = False
BoundingBoxMode = 0
ForceProgressive = True
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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12-22-2016, 01:22 AM
#6,035
Psycho Away
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Posts: 90
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Silly question
Is it possible to enable [Disable Texture Filtering] via gameini settings
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12-22-2016, 02:00 AM
#6,036
Tino Offline
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ForceFiltering and DisableFiltering are available as per game settings
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12-23-2016, 02:20 AM
#6,037
Ivendete Offline
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whenever i open a game using ishiiruka i get this error "Failed to load D3DX9 dll, update your DX9 runtime, please". i already updated them like three times but the error still wont go away... this also happens with DX11...
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12-23-2016, 02:29 AM (This post was last modified: 12-23-2016, 02:37 AM by Tino.)
#6,038
Tino Offline
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Ivendete: what is your configuration, what OS are you using?
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12-23-2016, 02:51 AM (This post was last modified: 12-23-2016, 03:00 AM by Ivendete.)
#6,039
Ivendete Offline
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(12-23-2016, 02:29 AM)Tino Wrote: Ivendete: what is your configuration, what OS are you using?

my configuration is the default and my os is windows 7 x64

my specs are: CPU:intel E6300 dual core 2.8ghz
                      RAM:4GB
                      GPU(well, more like a chipset):Intel q45/q43

the game im trying to run is baten kaitos if that helps.
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12-23-2016, 03:47 AM
#6,040
Tino Offline
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@Ivendete:did you already try intsalling this?
https://www.microsoft.com/es-ar/download/details.aspx?id=34429
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