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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-02-2013, 07:31 AM
#51
neobrain Offline
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(11-02-2013, 07:29 AM)MaJoR Wrote:
xenmas Wrote:I tested SSBM with both Fast Depth Calculation disabled/enabled. The results were the same. It ran at about 62% on the menu screen (9x SSAA). So good news is early Z doesn't affect performance but bad news is it is something else that does.

Fast Depth != early Z. Early Z is zcomploc.
Apparently it kinda is the same in the dx9 final branch. http://code.google.com/p/dolphin-emu/source/detail?r=5349c64e1a68a131cf01051ec679781a6dc75b61&name=DX9-Final
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11-02-2013, 08:42 AM (This post was last modified: 11-02-2013, 08:44 AM by MayImilae.)
#52
MayImilae Offline
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neobrain Wrote:Apparently it kinda is the same in the dx9 final branch.

googlecode Wrote:Use the existing configuration option Fast Depth Calculation to control if the depth pass to emulate early z is enabled. this way if the option is enabled you get the speed that was lost in some devices. to play games that require early z the option mas be checked

o_O. What a weird hack...
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11-02-2013, 08:47 AM
#53
Tino Offline
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I'm using fast depth id dx9 as a way to enable/disable early z from the user side, is just a temporal solution while improving the configuration menu.
I will check the source of the slowdown can you tell me the exact revision that slow downs SSAA?
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11-02-2013, 09:11 AM
#54
xemnas Offline
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I found it. The slowdown first occurs on DX9-Final-4.0-14-x86. It doesn't occur on DX9-Final-4.0-12-x86. There is no 4.0-13. So whatever change in 4.0-14 causes it.
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11-02-2013, 09:13 AM
#55
Tino Offline
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thanks for the help i will try to fix it asap
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11-02-2013, 09:50 AM
#56
xemnas Offline
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Also, Nintendo screens flashing of Fire Emblem: Radiant Dawn first occurs on DX9-Final-4.0-121-x86. It doesn't occur on DX9-Final-4.0-120-x86.
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11-02-2013, 11:49 AM
#57
Tino Offline
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ok traced back the slowdown to the source and is tev-fixes-performance, the slow down is due to the modifications needed to increase acuracy in tev, it only affects ssaa 9x because the amount of pixels that are calculated, so is a trade of acuracy vs speed.
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11-06-2013, 04:43 AM (This post was last modified: 11-06-2013, 04:49 AM by xemnas.)
#58
xemnas Offline
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Thanks for the information. It's unfortunate. I like to use 9x SSAA. Accuracy is all well and good but in this case I don't see any visual differences but the performance drop is quite noticeable.
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11-08-2013, 04:55 AM (This post was last modified: 12-15-2013, 12:39 PM by mbc07.)
#59
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I moved the off-topic posts to a new thread but something went wrong and I can't find the splitted thread anymore. BTW, this one is for DX9-Final tests/bug reports. If you guys want to ask for old builds, ask elsewhere and be warned that we don't support anything older than latest stable release in the forums...
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11-12-2013, 12:29 PM
#60
Tino Offline
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