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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-04-2014, 06:16 AM
#581
dephined Offline
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(07-03-2014, 08:03 PM)xystus Wrote:
(07-03-2014, 05:02 AM)dephined Wrote: P.S. I wouldn't remove destination alpha, from what I remember it gave a good speed boost at least in Metroid other M...

I don't thinking that's possible..? It can break effects when you disable dest. alpha, making it a "speed up" hack. So (enabled) dest. alpha doesn't speed up anything - right?

I meant to not remove the option to disable alpha pass...
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07-04-2014, 07:02 AM
#582
Tino Offline
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xemnas: i recommend that you use a clean folder not just the executable. please post more info of your problem so i can help you
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07-04-2014, 07:18 AM
#583
xemnas Offline
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Actually, I replaced all files, not just the executable. I just wondered if that was necessary. What information do you need and how can I get it?
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07-04-2014, 07:44 AM
#584
Tino Offline
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version of the game, link to the texture pack you are using, moment of the crach?
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07-04-2014, 07:59 AM
#585
xemnas Offline
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It's normal Super Smash Bros. Brawl (RSBE01). I use Brawl HD Retexture Project (v3.6.1 | Jan 10, 2014): https://forums.dolphin-emu.org/Thread-brawl-hd-retexture-project-v3-6-1-jan-10-2014-super-smash-bros-brawl-hd It crashes when I try to run it. It displays a message "Dolphin.exe has stopped working."
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07-04-2014, 12:41 PM
#586
Tino Offline
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updated the latest folder with a new version.
xemnas: the issue must be fixed with this version.
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07-05-2014, 06:30 AM
#587
xemnas Offline
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It works now. Thank you very much. But there is audio crackling when the game loads the title sequence (Super Smash Bros. Brawl). There is no crackling about 3-5 seconds after the title sequence. It's reproducible. What is the audio back end and latency you recommend?

Also, I appreciate 5x and 6x IRs you added. I plan to buy a UHDTV in the future. Just out of curiosity, do 6x IR/4x SSAA and 4x IR/9x SSAA give the same image quality and performance? Do you have a plan to drop 32-bit support?
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07-05-2014, 06:47 AM
#588
Tino Offline
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have you enabled TimeStretching?
latency option only affects openal backend for now. fot minimun latency i recomend xaudio, for smoother audio dsound.
6x IR/4x SSAA and 4x IR/9x SSAA gives the same speed/quality.
32 bits support will remain until I merge latest core.
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07-05-2014, 07:13 AM
#589
xemnas Offline
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I enable Time Stretching and the audio is smooth. This is a new option, right? This is awesome. Thank you very much. Don't you provide version numbers? Git hashes are fine but it's quite difficult to know that which build is newer.
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07-05-2014, 08:01 AM
#590
Tino Offline
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In the latest folder you always have the latest version. in the other folder just order them by date Wink
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