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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-10-2016, 05:50 AM
#5,881
CowlScatman Offline
Texture Maker
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Posts: 134
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Joined: May 2015
(11-10-2016, 02:41 AM)StripTheSoul Wrote: @ CowlScatman: have you tried with this one?  https://forums.dolphin-emu.org/Thread-unofficial-custom-texture-tool-ps-v11-0

I havent tried this yet but i'm gonna look into it now. I've been treating an addiction to osu and working on this project has been helping thankfully. 

http://i.imgur.com/YPmFsGI.png
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
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11-10-2016, 08:15 AM
#5,882
Nachuro
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(11-09-2016, 10:32 PM)Tino Wrote: can you send me a fifolog so i can try to debug it?

Sure thing. I've complied four Fifo logs in this Dropbox link.

https://www.dropbox.com/sh/vuuawjp5422ff7w/AABgBwyShVwX_fej64zK_TfLa?dl=0

Both "blurry" files are making use the Open GL backend of Ishiiruka 822 (7b4d0ba).
Both "clear" files are making use the Vulkan backend of Ishiiruka 822 (7b4d0ba).
I wasn't sure how long you wanted the logs to be, so for each backend, one file only has 1 frame worth of data, and the other has 30 frames worth. Okami runs at 30 frames per second, so this should be one second of emulation.
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11-10-2016, 09:48 AM
#5,883
Nachuro
Unregistered
 
(11-10-2016, 08:15 AM)Nachuro Wrote: Sure thing. I've complied four Fifo logs in this Dropbox link.

https://www.dropbox.com/sh/vuuawjp5422ff7w/AABgBwyShVwX_fej64zK_TfLa?dl=0

Both "blurry" files are making use of the Open GL backend of Ishiiruka 822 (7b4d0ba).
Both "clear" files are making use of the Vulkan backend of Ishiiruka 822 (7b4d0ba).
I wasn't sure how long you wanted the logs to be, so for each backend, one file only has 1 frame worth of data, and the other has 30 frames worth. Okami runs at 30 frames per second, so this should be one second of emulation.
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11-10-2016, 12:37 PM
#5,884
Tino Offline
Above and Beyond
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Posts: 2,276
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updated latets folder witha new version, just some minor merges from master of fixes for issues reported here.
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11-10-2016, 03:30 PM
#5,885
Nachuro
Unregistered
 
(11-10-2016, 12:37 PM)Tino Wrote: updated latets folder witha new version, just some minor merges from master of fixes for issues reported here.

Happy to hear that. Sadly, the double image effect is still present- I'm not sure if that was part of your fixes, but thank you for your consistent updates.
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11-10-2016, 04:38 PM
#5,886
MasterE Offline
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Posts: 21
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I am trying 834 and I am unable to load custom textures in Project M Legacy now. it seems to be fine in the last version I used which was785. I will check if there was a change in my set up that caused it but I thought I would post here just in case something changed between builds.
MY SPECIFICATIONS:
Razer Blade (2014)
CPU 2.2-GHz Intel Core i7-4702HQ
Operating System Windows 10
Hard Drive Size 256GB SSD
Graphics Card Nvidia GeForce GTX 870M/Intel HD Graphics 4600
RAM 8GB
Video Memory 3GB
Usually using the current stable build or Ishiiruka if I need something specific.
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11-11-2016, 12:46 AM
#5,887
Maxunit Offline
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Posts: 15
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Joined: Feb 2015
Metroid Prime Trilogy does work again on the latest build Smile Thanks alot
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11-11-2016, 02:02 AM (This post was last modified: 11-11-2016, 02:04 AM by lollo78.)
#5,888
lollo78 Offline
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(11-06-2016, 07:16 AM)lollo78 Wrote: I'm trying this.
https://wiki.dolphin-emu.org/index.php?title=Megamind:_Mega_Team_Unite
full fps with DX11 but there are issue with some characters textures (they appear and disappear).
Could you try it and help to fix?
Thx

Hi Tino, here you can see a screencast of the issue described.
https://dl.dropboxusercontent.com/u/30093753/Ishiiruka-Dolphin%5BStable%5D%20732%285482ec3%29%2010_11_2016%2016_53_54.mp4
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11-11-2016, 02:36 AM
#5,889
lollo78 Offline
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Posts: 32
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Joined: Oct 2016
(11-03-2016, 09:41 AM)lollo78 Wrote: I would to like to report a strange issue with Wii Sports Resort.
On Ishiiruka if I try to play the Cycling Road Race (Around the Island), Dolphin crash (this happens with all backends).
On Dolphin stable master instead of crash appears the following error messages, but after pressing OK the game continue to works fine:

(11-04-2016, 07:30 AM)lollo78 Wrote: Hi Tino, I don't know what kind of magic you have done in 830 dev release, but please do the same also in the stable version.
With 830 now I can play without any lag on "Spider Man: Web Of Shadows". On 731 and previous builds the game stuttering (like a periodic "micro-freeze").

EDIT: Mmmmm... I declare victory too soon. After Dolphin restart micro-freeze are still there.

just to inform you that this two issues could be fixed disabling dual core setting.
Adding this to the game .ini solves both problems.

[Core]
CPUThread = False
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11-11-2016, 04:25 AM
#5,890
MasterE Offline
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Posts: 21
Threads: 2
Joined: Feb 2016
(11-10-2016, 04:38 PM)MasterE Wrote: I am trying 834 and I am unable to load custom textures in Project M Legacy now. it seems to be fine in the last version I used which was785. I will check if there was a change in my set up that caused it but I thought I would post here just in case something changed between builds.

nevermind. I restarted my system and it fixed. I am not sure why it was having trouble loading textures. it would say it loaded them (faster than normal might I add) and then not display them. weird.
MY SPECIFICATIONS:
Razer Blade (2014)
CPU 2.2-GHz Intel Core i7-4702HQ
Operating System Windows 10
Hard Drive Size 256GB SSD
Graphics Card Nvidia GeForce GTX 870M/Intel HD Graphics 4600
RAM 8GB
Video Memory 3GB
Usually using the current stable build or Ishiiruka if I need something specific.
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Reply
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