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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-03-2016, 08:57 AM
#5,831
cmv1993 Offline
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HI Tino

I have made test with super mario galaxy 1

i5 750 3.6Ghz, Nvidia 1060 6GB, 3x IR, 16x AF, scaled EFB copy, skip EFB access, ignore format changes, store EFB copies to texture only, all checkeds

I have test when start the game, when Bowser invades the Mushroom Kingdom with a surprise attack in a fleet of airships

This part is very lively and heavy, bombarding bowser a lot. There are many Toad running on all sides

The worst backend is DirectX 11. In addition, the bombing falls a lot fps. fps about 45-50-60

Opengl about 70-85fps

Vulkan about 80-100fps

Let's see if tomorrow I can do more tests

Thank You Tino
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11-03-2016, 09:23 AM
#5,832
Tino Offline
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@PipDoodle: tested and cannot reproduce the issue. can you share your configuration, or test in portable mode witha clean configuration?
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11-03-2016, 09:31 AM
#5,833
PipDoodle Offline
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(11-03-2016, 09:23 AM)Tino Wrote: @PipDoodle: tested and cannot reproduce the issue. can you share your configuration, or test in portable mode witha clean configuration?

my current Graphic's Config.
[Image: vZMop0B.png]
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11-03-2016, 09:41 AM (This post was last modified: 11-03-2016, 09:42 AM by lollo78.)
#5,834
lollo78 Offline
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I would to like to report a strange issue with Wii Sports Resort.
On Ishiiruka if I try to play the Cycling Road Race (Around the Island), Dolphin crash (this happens with all backends).
On Dolphin stable master instead of crash appears the following error messages, but after pressing OK the game continue to works fine:


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11-03-2016, 09:42 AM
#5,835
Tino Offline
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@PipDoodle: please can you send me your config files it will be more easy to debug that way.
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11-03-2016, 09:45 AM
#5,836
PipDoodle Offline
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(11-03-2016, 09:23 AM)Tino Wrote: @PipDoodle: tested and cannot reproduce the issue. can you share your configuration, or test in portable mode witha clean configuration?

Oh.
i started up Rogue Squadron 3 and then started back up Rogue Squadron 2 and surprisingly the issue is gone :p
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11-03-2016, 09:48 AM
#5,837
PipDoodle Offline
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(11-03-2016, 09:45 AM)PipDoodle Wrote: Oh.
i started up Rogue Squadron 3 and then started back up Rogue Squadron 2 and surprisingly the issue is gone :p

actually.
the issue seems to be because of the internal resolution setting.
setting it to (640x528) fixes the problem. increasing the internal resolution causes the video to break a bit.
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11-03-2016, 01:39 PM (This post was last modified: 11-03-2016, 01:40 PM by Tino.)
#5,838
Tino Offline
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updated latest folder with a new version. some small tweaks to improve performance. @PipDoodle: the issue you reported should be fixed
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11-03-2016, 10:28 PM
#5,839
themanuel Offline
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(11-02-2016, 11:01 PM)Tino Wrote: @themanuel: but the order of the other backends is correct for you?
I ran some quick tests to compare the back-ends.

Conditions
- Super Mario Sunshine (same point in the game every time in Delphino Square, loaded from a save file)
- 3xIR, 4xMSAA, 16xAF, per-pixel lighting, exclusive fullscreen, render to main window
- High resolution textures pack at 4x scaling, Gecko code for 16:9 AR, patch code and 2x video rate for 60FPS
- Unlimited frame rate, vsync disabled

Back-end    FPS
D3D11         66
Vulcan         47 (16:9 Gecko code did not work)
OGL             50
D3D12         27


(11-03-2016, 09:48 AM)PipDoodle Wrote: actually.
the issue seems to be because of the internal resolution setting.
setting it to (640x528) fixes the problem. increasing the internal resolution causes the video to break a bit.
Where you disabling "scaled EFB textures" when you were having this problem?
That's exactly what games looked like for me before, when disabling that feature and explains why running 1xIR made it go away for you.
Windows 10 Pro x64  |  i7-9700K @ 4.6-5.0GHz  |  MSI Z370 Gaming Plus  |  MSI RX 5700 8GB Factory-OC  |  16 GB DDR4-3000
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11-03-2016, 10:52 PM
#5,840
otherman Offline
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Rodolfo ValenTino... I get it now!

A request: a display/resize shader with perspective correction. It would be very usefull with projector.
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