HI Tino
I have made test with super mario galaxy 1
i5 750 3.6Ghz, Nvidia 1060 6GB, 3x IR, 16x AF, scaled EFB copy, skip EFB access, ignore format changes, store EFB copies to texture only, all checkeds
I have test when start the game, when Bowser invades the Mushroom Kingdom with a surprise attack in a fleet of airships
This part is very lively and heavy, bombarding bowser a lot. There are many Toad running on all sides
The worst backend is DirectX 11. In addition, the bombing falls a lot fps. fps about 45-50-60
Opengl about 70-85fps
Vulkan about 80-100fps
Let's see if tomorrow I can do more tests
Thank You Tino
I have made test with super mario galaxy 1
i5 750 3.6Ghz, Nvidia 1060 6GB, 3x IR, 16x AF, scaled EFB copy, skip EFB access, ignore format changes, store EFB copies to texture only, all checkeds
I have test when start the game, when Bowser invades the Mushroom Kingdom with a surprise attack in a fleet of airships
This part is very lively and heavy, bombarding bowser a lot. There are many Toad running on all sides
The worst backend is DirectX 11. In addition, the bombing falls a lot fps. fps about 45-50-60
Opengl about 70-85fps
Vulkan about 80-100fps
Let's see if tomorrow I can do more tests
Thank You Tino

