Super mario Sunshine, freeze on startup on OPEN GL on 818, other apis in this game works kind of laggy
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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10-25-2016, 01:50 PM
(This post was last modified: 10-25-2016, 02:21 PM by shimazakid.)
(10-25-2016, 12:41 PM)Tino Wrote: can you share your configuration? did it throw any error messages? Here they are, if you need extra information, let me know, and no, no error messages, no crashes, only total freeze with this game in Open GL API! the same config for DX 12, 11, and vulkan, works on those ones but with to mutch lag!....in vulkan, the lag is for a shot period of time like loading somethin then, runs normal...in the others the lag doesn't go. 10-25-2016, 10:01 PM
Hi !! I have a problem, my material edit don't load... but I convert and active the material edit, what the full option for load this ?
10-25-2016, 10:43 PM
@C2P0: can you please test if 818 load the texture? i fnot can you test using the emulator in portable mode to see if there isa problem with the texture path.
10-26-2016, 12:47 AM
@C2P0: yes to use displacement you need to enable tessellation, and is really heavy on the gpu. you should reduce maximun detail if you whant more performance.
10-26-2016, 01:03 AM
(10-26-2016, 12:47 AM)Tino Wrote: @C2P0: yes to use displacement you need to enable tessellation, and is really heavy on the gpu. you should reduce maximun detail if you whant more performance. Okay it's good, the game work on 30~40 FPS on should reduce maximum detail [color=#212121]I guess you have a PC more powerful than mine to do it well turned ^^ " [/color]
10-26-2016, 01:32 PM
updated latest folder with a new version, merged latest master changes, and also fix some issues. super mario sunshine should work now when using opengl.
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