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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-21-2016, 06:33 AM (This post was last modified: 10-21-2016, 06:35 AM by lollo78.)
#5,771
lollo78 Offline
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Thx Tino. I'm available like your beta tester to help on debug. Wink

With Direct3D11 all is perfect. But I'ld like to have also OpenGL working because some games (confirmed also on the Dolphin Wiki) looks better in OpenGL than DX.

Direct3D9 work also, but some texture are missing, sometimes strange black squares appears on the screen and performances are generally worst than DX11.

Nvidia driver version 341.96 (downloaded from official NVIDIA website).
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10-21-2016, 09:20 AM
#5,772
NeverExists Offline
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When I enable Dolby Pro Logic and then close the window it gets disabled again.
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10-21-2016, 09:30 AM
#5,773
DugtrioRramen
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After downloading and using directx 12 on ishiiruka, directx 12 doesn't work on any version of dolphin anymore. I checked the ram usage in task manager and every version of dolphin now uses over 2 gb ram before completely ccrashing my computer every time. I only have 4gb ram and before starting a game i have a little more than 2 gb of ram not in use. I think it may have just been a coincidence that this problem started after ishiiruka, but it had never happened before, and directx 12 is so much faster than the other aptions for the backend. I might probably buy an extra 2 or 4 gb of ram if i cant' fix it, but does anyone here know why this happens.
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10-21-2016, 11:00 AM
#5,774
Tino Offline
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@Neverexists: thanks will take a look at that
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10-21-2016, 11:03 AM
#5,775
Tino Offline
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(10-21-2016, 09:30 AM)DugtrioRramen Wrote: After downloading and using directx 12 on ishiiruka, directx 12 doesn't work on any version of dolphin anymore. I checked the ram usage in task manager and every version of dolphin now uses over 2 gb ram before completely ccrashing my computer every time. I only have 4gb ram and before starting a game i have a little more than 2 gb of ram not in use. I think it may have just been a coincidence that this problem started after ishiiruka, but it had never happened before, and directx 12 is so much faster than the other aptions for the backend. I might probably buy an extra 2 or 4 gb of ram if i cant' fix it, but does anyone here know why this happens.

Thats a known bug of some graphic drivers with dx12 im workin in a fix. In the meantime you can use dx11 or vulkan
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10-21-2016, 11:22 AM
#5,776
lollo78 Offline
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Another question... Big Grin
It's normal that Anti-Aliasing settings are disabled (greyed out) in Direct3D11, but they could be selected in OpenGL?
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10-21-2016, 06:42 PM (This post was last modified: 10-21-2016, 06:44 PM by slarlac249.)
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slarlac249 Offline
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Tino, would it be possible to do a build based on 5.0 stable with the hle hack for the star wars games? after lots of testing 5.0 seems the best for the rogue squadron games, had nothing but performance and textures issues on the dev builds.
Desktop #1 - i5 3570K, GTX 1050 Ti 4gb LP,  ssd, 10gb ram (Gaming)
Desktop #2 - i5 3470, GTX 1050 Ti 4gb LP, ssd, 10gb ram (Work 1)
Desktop #3 - i5 3470S, GTX 750 Ti 2gb LP, ssd, 10gb ram (Work 2)
Laptop #1 - i7 4700MQ, GTX 770M 3gb, ssd, 14gb ram (Portable Work/Gaming)
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10-21-2016, 10:25 PM
#5,778
Tino Offline
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(10-21-2016, 06:42 PM)slarlac249 Wrote: Tino, would it be possible to do a build based on 5.0 stable with the hle hack for the star wars games? after lots of testing 5.0 seems the best for the rogue squadron games, had nothing but performance and textures issues on the dev builds.

that exatly what stable 727 version is Smile
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10-21-2016, 10:27 PM
#5,779
Tino Offline
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(10-21-2016, 11:22 AM)lollo78 Wrote: Another question... Big Grin
It's normal that Anti-Aliasing settings are disabled (greyed out) in Direct3D11, but they could be selected in OpenGL?
dx11 test for supported aa settings and if is grayed it meand there is no support for aa in your driver, opengl does not test just shows basic modes but if you select a mode taht is not supported by your card it will break completly.
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10-22-2016, 12:06 AM (This post was last modified: 10-22-2016, 12:08 AM by NeverExists.)
#5,780
NeverExists Offline
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Hey Tino ! When I use IshirukaFX and SSAO2 with OpenGL I get a black screen in every game.
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