updated again, small fixed for issues found while compiling on linux.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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10-16-2016, 07:16 AM
(10-16-2016, 03:15 AM)clix Wrote: Now in version 808, opening dolphin configuration doesn't trigger the reset anymore. Now half of problem is present whenever you launch a NON-PAL game then launch the dolphin configuration menu or terminate/relaunch ishiiruka dolphin, by half of the problem i mean the PAL60 mode will be shown unchecked but still remain "PAL60 = True" in the "/User/Config/Dolphin.ini". Also manually checking or unchecking the PAL60 mode doesn't seem to affect any change in the "/User/Config/Dolphin.ini". This time in version 810, PAL60 mode reset to back to off when you open "dolphin configuration menu" or terminate the emulator during subsequent launch of dolphin (not the current instance of the program when a setting is changed). 10-16-2016, 07:28 AM
@clix: your problem is not related to the version, there are some changes in master boot core that causes the issue, is easy to reproduce. go to settings, check pal 60, open a pal game, exit the emulator open it again open the config panel and your setting is checked as you leave it, open a ntsc game, and the setting is disabled. it will be better that you do a issue report because it will have to be also fixed in master.
10-16-2016, 08:39 AM
tino found a way to disable the idle skipping
just enough in the config file to disable options SkipIdle + SyncOnSkipIdle just enough change to "False" I recommend you try the sounds in games work much better and there is no wheezing. I recommend to all that have a similar problem with the sound. 10-16-2016, 07:21 PM
zerr11, that doesn't let you disable idle skipping in the newest version, it only disables "sync on idle skipping". But, "sync on idle skipping" is probably the setting that you actually want to disable. Back when there was an idle skipping setting, disabling idle skipping would also disable sync on idle skipping, so it was easy to get the idea that disabling idle skipping fixes problems when those problems actually are solved by disabling sync on idle skipping.
10-16-2016, 09:51 PM
The problem with metroid om persist
When active cheats the game stop In 810 show this message after stop
10-17-2016, 05:26 AM
Hi, I'd like to report a problem.
I was having trouble with ishiiruka so I deleted. Now I want to try again with a different configuration, So i re-download and installed it, but none of my games work anymore. When I start the emulation, I hear the first noise or see the first image a game makes, then the fps drops to 0 and nothing else happens. This occurs with every game. all settings are default using dx11, no cheats, no shaders. Is there a way to completely wipe ishiiruka from my system to start fresh? Or any advice perhaps? Thank you. 10-17-2016, 06:43 AM
(10-17-2016, 05:26 AM)platypushakedown Wrote: Hi, I'd like to report a problem. Try launching the game after enabling the feature "render to main window". If the game launches fine then the problem is not Ishiiruka but a bug currently in the master build.
Windows 10 Pro x64 | i7-9700K @ 4.6-5.0GHz | MSI Z370 Gaming Plus | MSI RX 5700 8GB Factory-OC | 16 GB DDR4-3000
Hi Tino, hi guys, thanks for this great Dolphin version.
I'm trying "Ishiiruka.810(ceb1bc8).x64" but I have an issue (maybe a bug). If I check "Enalble Dual Core (speedup)" with Direct3D11 games doesn't start and Dolphin crash. Dual core settings works fine with Direct3D9. Of course the graphics experience is better with DX11, but some games like Sonic Colours require Dual Core settings for a better graphic acceleration. EDIT: seems to be the same issue noticed by platypushakedown. Like adviced by themanuel using "render to main window" fix the issue. Thx P.S.: show FPS doesn't work |
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