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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-01-2014, 08:57 AM
#561
JMC47 Offline
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NVIDIA issues are fixed.
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07-01-2014, 10:08 AM
#562
Tino Offline
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JMC47: Thanks for the testing Smile
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07-01-2014, 08:08 PM
#563
StripTheSoul Offline
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Nice, you got them, good job ^^
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-02-2014, 02:51 AM (This post was last modified: 07-02-2014, 03:02 AM by robynasi.)
#564
robynasi Offline
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Rainbow 
Also last version crash after loading saves Sad
Mmm just a comment... I'm running on a notebook with external GPU XD (http://forum.techinferno.com/diy-e-gpu-projects/4182-thinkpad-t400-gtx-650-ti-2gb.html#post58332) Maybe it has something relate to chached dispaly list? just guessing

Eccezione non gestita in 0x000000000086A974 in Dolphin.exe: 0xC0000005: violazione di accesso durante la lettura del percorso 0xFFFFFFFFFFFFFFFF.
Local variables:
primitive Variabile ottimizzata e non disponibile.
numVerts 30720 unsigned int


> Dolphin.exe!IndexGenerator::AddIndices(int primitive, unsigned int numVerts) Riga 67 C++
Dolphin.exe!VertexLoaderManager::RunVertices(int vtx_attr_group, int primitive, int count) Riga 128 C++
Dolphin.exe!DLCache::AnalyzeAndRunDisplayList(unsigned int address, unsigned int size, DLCache::CachedDisplayList * dl) Riga 352 C++
Dolphin.exe!HandleDisplayList(unsigned int address, unsigned int size) Riga 746 C++
Dolphin.exe!ExecuteDisplayList(unsigned int address, unsigned int size) Riga 122 C++
Dolphin.exe!DLCache::AnalyzeAndRunDisplayList(unsigned int address, unsigned int size, DLCache::CachedDisplayList * dl) Riga 319 C++
Dolphin.exe!HandleDisplayList(unsigned int address, unsigned int size) Riga 746 C++
Dolphin.exe!Decode() Riga 342 C++
Dolphin.exe!OpcodeDecoder_Run(bool skipped_frame) Riga 507 C++
Dolphin.exe!RunGpuLoop() Riga 175 C++
Dolphin.exe!Core::EmuThread() Riga 472 C++
[Codice esterno]
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07-02-2014, 04:52 AM
#565
Tino Offline
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robynasi: please try disabling dlist. i already tested your savegames in my machineand they don't crash so it must be something specific to your configuration.
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07-02-2014, 08:05 AM
#566
robynasi Offline
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disabling dlist:

Eccezione non gestita in 0x000000000086A974 in Dolphin.exe: 0xC0000005: violazione di accesso durante la lettura del percorso 0xFFFFFFFFFFFFFFFF.

Dolphin.exe!IndexGenerator::AddIndices(int primitive, unsigned int numVerts) Riga 67 C++
Dolphin.exe!VertexLoaderManager::RunVertices(int vtx_attr_group, int primitive, int count) Riga 128 C++
> Dolphin.exe!Decode() Riga 379 C++
Dolphin.exe!InterpretDisplayList(unsigned int address, unsigned int size) Riga 104 C++
Dolphin.exe!Decode() Riga 344 C++
Dolphin.exe!InterpretDisplayList(unsigned int address, unsigned int size) Riga 104 C++
Dolphin.exe!Decode() Riga 344 C++
Dolphin.exe!OpcodeDecoder_Run(bool skipped_frame) Riga 507 C++
Dolphin.exe!RunGpuLoop() Riga 175 C++
Dolphin.exe!Core::EmuThread() Riga 472 C++
[Codice esterno]
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07-02-2014, 08:37 AM
#567
Tino Offline
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robynasi: master suffers the same problem?
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07-02-2014, 09:31 AM
#568
hyperspeed Offline
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@Tino, the issue when you open the GFX options is not fixed, see post: #168 -> https://forums.dolphin-emu.org/Thread-unofficial-testing-needed-dx9-final?pid=318529#pid318529
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
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Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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07-02-2014, 10:04 AM (This post was last modified: 07-02-2014, 10:08 AM by Tino.)
#569
Tino Offline
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if you open the graphic menu while the game is runing you are overriding the games default settings so is the spected result. you will see the warning when the game starts.

anyone uses destination alpha disabled, becuse I'm thinking in removing any options that should be always on.
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07-02-2014, 08:13 PM
#570
robynasi Offline
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(07-02-2014, 08:37 AM)Tino Wrote: robynasi: master suffers the same problem?

Nope. Also this last master version have a good framerate.
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