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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-15-2016, 09:04 AM
#5,681
zerr11 Offline
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tino help Why this option has been removed ???

i need this idle skipping , i need off this , Why this option has been removed ???

Now not only Mario but every game I wheezes and sound glitches god...

Always turn off this option and it just helped my pc, improved sound and now this option is not: (( Ishiiruka.792(0c7313e).x64


where this option off? " idle skipping "


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10-15-2016, 12:41 PM
#5,682
Tino Offline
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@zerr11: idle skipping has been removed from master as an option now is always enabled.
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10-15-2016, 01:01 PM (This post was last modified: 10-15-2016, 01:31 PM by Zerowalker.)
#5,683
Zerowalker Offline
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Just to confirm, does Pikmin Wii really that so much performance without Skip/Fast EFB?
I tried everything and it's a gigantic performance drop, though i think Vulkan handles is better (though still not good enough).

Not sure if something is wrong on my side, cause i can't really find ppl mentioning it so unsure if it's supposed to be this way.

EDIT:

Wrong, i meant that JITIL had better performance (which it usually doesn't?), best GPU was probably DX11*
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10-15-2016, 03:06 PM (This post was last modified: 10-15-2016, 03:06 PM by jonaand2.)
#5,684
jonaand2 Offline
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[Image: 81808704610796304886.jpg]

don't know why, but emulation is litte dark, grey
in directx 12/opengl
i7 4790k, gtx 1080, 32gb ram, Windows 10 64bit
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10-16-2016, 12:34 AM
#5,685
Tino Offline
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updated the latest folder with a new version:
optimized vulcan a little so feedback in performance is welcome.@Iggin> you should compare now Wink
Implemented compile shader on startup for the vulkan backend.
Code cleaning and centralization.
@ThatYellowFox: i cannot reproduce the issues can you give me more info?
@CowlScatman: what configuration are you using?
@leomar x: added the changes you requested for motion blur
also added a light version of the ishiirukaFX shader that should greatly reduce gpu stress when using SSAO/SSGI.
Feedback is welcome.
Enjoy
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10-16-2016, 12:35 AM (This post was last modified: 10-16-2016, 12:35 AM by Tino.)
#5,686
Tino Offline
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@jonaand2: i dont have that game can you send me a fifolog?
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10-16-2016, 12:57 AM
#5,687
jonaand2 Offline
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(10-16-2016, 12:35 AM)Tino Wrote: @jonaand2: i dont have that game can you send me a fifolog?
@Tino i dont know how do
i7 4790k, gtx 1080, 32gb ram, Windows 10 64bit
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10-16-2016, 01:44 AM
#5,688
Tino Offline
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@jonaand2: https://es.dolphin-emu.org/docs/guides/fifo-player-documentation-testers-and-developers/
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10-16-2016, 03:15 AM
#5,689
clix Offline
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(10-15-2016, 05:49 AM)clix Wrote: In version 792 whenever i open the dolphin configuration,

In the Wii tab.. PAL60 MODE defaults back to unchecked
again in the wii tab.. Sensor Bar defaults back to bottom
Most settings (except "insert SD card" and "connect USB keyboard") behave improperly like the latter.

The configuration menu will only trigger a reset to a fix default configuration only when the dolphin configuration menu is actually reopened (only then).
I have verified this looking at the /User/Config/Dolphin.ini, the settings remains saved after the program is terminated and relaunched, the problem (in my case)
definately only occurs when the dolphin configuration menu is open.

PS. My english isn't great, i hope you guys understood me... Keep up the good work!

Now in version 808, opening dolphin configuration doesn't trigger the reset anymore. Now half of problem is present whenever you launch a NON-PAL game then launch the dolphin configuration menu or terminate/relaunch ishiiruka dolphin, by half of the problem i mean the PAL60 mode will be shown unchecked but still remain "PAL60 = True" in the "/User/Config/Dolphin.ini". Also manually checking or unchecking the PAL60 mode doesn't seem to affect any change in the "/User/Config/Dolphin.ini". 
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10-16-2016, 04:25 AM
#5,690
Iggin Offline
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(10-16-2016, 12:34 AM)Tino Wrote: optimized vulcan a little so feedback in performance is welcome.@Iggin> you should compare now Wink
Seems to work fine on Sunshine but is there a way to fix the issue with cheats on opengl?
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