(10-13-2016, 03:12 AM)Zerowalker Wrote: Remember though that it worse.
The Window Vsync stutters cause it just forces the rendered picture to be in sync with the screen either getting getting the latest rendered picture, Or just using the old one.
Cause Windows can't just wait in line for a picture to appear, it just forces them to be in sync causing random stutters at times.
(10-13-2016, 03:43 AM)StripTheSoul Wrote: Well, by performance I mean what was going on on the screen. Might have been 60 fps but stutters or something. But it was very noticible. And since it was at specific spots I do think it was performance.
Well, after doing some testing last night, I was pleased to find that vsync does not impact my system's performance with dolphin as much as it did a couple of years ago, when I decided to use borderless fullscreen and no vsync. I don't know if it is because of all the optimizations that have come along in the past two years or if there have been changes in the way vsync is implemented in dolphin but vsync is not causing me to drop under 60FPS in the games I tested last night: SMG2, MKW, SMS (with 60FPS hack), DKCR.
I couldn't quite compare the performance with and without vsync because all the games I've tried so far run at a full 60FPS and vsync will not go higher than that, since it is locked to the display's refresh rate. However, as long as I can stay at 60FPS, I don't care if there is a degradation.
As zerowalker suggested, the animation does look smoother than with BL fullscreen as I don't see any of the stutter I used to see with DKCR. The stuttering wasn't extremely annoying and was certainly better than screen tearing but with vsync, the experience is simply better.
Thanks again, zerowalker, for nudging me in the right direction.
Alright, I'll stop hijacking Tino's thread now!
Windows 10 Pro x64 | i7-9700K @ 4.6-5.0GHz | MSI Z370 Gaming Plus | MSI RX 5700 8GB Factory-OC | 16 GB DDR4-3000

