So, the main difference is that it has a list that checks if the shaders has been cached before, no matter what version?
So, if i understand things right with Shader Cache, does Everyone with the same GPU and Drivers produce the same shaders?
Wasn't there some kind of Shader Database that was supposed to be used for that?
Then again as often as GPU Drivers update i guess it's not worth that much sadly.
Also what happened to the "FIFO" Async Shader thingies?
So, if i understand things right with Shader Cache, does Everyone with the same GPU and Drivers produce the same shaders?
Wasn't there some kind of Shader Database that was supposed to be used for that?
Then again as often as GPU Drivers update i guess it's not worth that much sadly.
Also what happened to the "FIFO" Async Shader thingies?


.