• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 555 556 557 558 559 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-01-2016, 06:17 PM (This post was last modified: 10-01-2016, 06:22 PM by StripTheSoul.)
#5,561
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
(09-29-2016, 12:18 PM)themanuel Wrote: Hi.

I am getting this error message in Mario Kart Wii:
"Invalid read from 0x00000000, PC = 0x8054a268"

It always happens in Luigi Circuit as I'm approaching the series of boost pads in the final curve before the finish line.  Sometimes I can do one or two laps before this happens.

Does the error information provide any clue as to what the problem may be?

Just wanted to let you know I'm also getting this issue. The error only pops up when panic handlers are enabled. The funny thing is, when they're not enabled the game just continues, however, the FPS were suddenly locked at 20 O_o
It doesn't happen on latest master.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
10-01-2016, 10:51 PM
#5,562
themanuel Offline
Parasitic Member of the Community
*****
Posts: 828
Threads: 63
Joined: Oct 2009
(10-01-2016, 06:17 PM)StripTheSoul Wrote: Just wanted to let you know I'm also getting this issue. The error only pops up when panic handlers are enabled. The funny thing is, when they're not enabled the game just continues, however, the FPS were suddenly locked at 20 O_o
It doesn't happen on latest master.

Thanks!
I was trying to check if this happened in the master build but it would just load into a black screen in fullscreen mode.  I was going to do master vs. ishiiruka windowed mode tests next to see if the problem was there in either build.
Windows 10 Pro x64  |  i7-9700K @ 4.6-5.0GHz  |  MSI Z370 Gaming Plus  |  MSI RX 5700 8GB Factory-OC  |  16 GB DDR4-3000
Find
Reply
10-01-2016, 11:01 PM (This post was last modified: 10-01-2016, 11:01 PM by JosJuice.)
#5,563
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,958
Threads: 7
Joined: Oct 2014
(10-01-2016, 10:51 PM)themanuel Wrote: I was trying to check if this happened in the master build but it would just load into a black screen in fullscreen mode.

You can get around of that by doing one of the following:
  • Using another graphics backend than Direct3D 11
  • Disabling fullscreen when you start the game, then re-enabling it later
  • Enabling Render to Main Window
Find
Reply
10-01-2016, 11:46 PM
#5,564
themanuel Offline
Parasitic Member of the Community
*****
Posts: 828
Threads: 63
Joined: Oct 2009
(10-01-2016, 11:01 PM)JosJuice Wrote: You can get around of that by doing one of the following:
  • Using another graphics backend than Direct3D 11
  • Disabling fullscreen when you start the game, then re-enabling it later
  • Enabling Render to Main Window

Thanks for the tip. I'll try the third one as DX11 is far and away the best back-end for my system.
Windows 10 Pro x64  |  i7-9700K @ 4.6-5.0GHz  |  MSI Z370 Gaming Plus  |  MSI RX 5700 8GB Factory-OC  |  16 GB DDR4-3000
Find
Reply
10-02-2016, 08:51 AM
#5,565
zerr11 Offline
Member
***
Posts: 118
Threads: 0
Joined: Apr 2016
pls fix this DX12 + this new error in mario kart 2009...
Find
Reply
10-02-2016, 09:00 AM
#5,566
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
updated latest folder with a new version. fixed the errors reported with crashes in mario kart. some interesting merges from master also.
Feedback is welcome.
Find
Reply
10-02-2016, 09:57 AM (This post was last modified: 10-02-2016, 10:00 AM by zerr11.)
#5,567
zerr11 Offline
Member
***
Posts: 118
Threads: 0
Joined: Apr 2016
sorry tino but still same error ,

the error is related to the force logic when I turn the force logic options mario kart works

force logic need off *

last mistake was quite interesting Smile in mario kart all the cars stuck in a place I could only move D Smile This bug has been fixed in version 785

but the error is still with DX12 but it helps to disable Force logic * and the game operates normally after proof, even metal gear

maybe me card ( R7 250X ) no support force logic hmm interesting.
Find
Reply
10-02-2016, 10:18 AM
#5,568
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
zerr11: force logic is an optiin that only must be enabled if your hardware supports it, your gpu for shure does not support it in dx12 so please keep it disabled.
Find
Reply
10-02-2016, 11:47 AM
#5,569
zerr11 Offline
Member
***
Posts: 118
Threads: 0
Joined: Apr 2016
(10-02-2016, 10:18 AM)Tino Wrote: zerr11: force logic is an optiin that only must be enabled if your hardware supports it, your gpu for shure does not support it in dx12 so please keep it disabled.

i disabled Force Logic* and mario kart work. thx for info.
Find
Reply
10-03-2016, 12:54 AM
#5,570
jonaand2 Offline
Member
***
Posts: 51
Threads: 1
Joined: Mar 2015
last build official have vulkan
i7 4790k, gtx 1080, 32gb ram, Windows 10 64bit
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 555 556 557 558 559 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread:



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode