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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-17-2016, 08:47 AM
#5,491
NeverExists Offline
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(09-17-2016, 07:16 AM)Tino Wrote: @NeverExists: can you share your config and a Fifolog to debug the issue?

How do I do that?
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09-17-2016, 09:22 AM
#5,492
Zewia Away
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Hey uh Tino ive noticed that the latest version of ishiiruka freezes when using OpenGL which is my preferred backend ive tried reinstalling my drivers and i used the latest dolphin build and it worked so i do believe its a problem with ishiiruka may you please look into it? i have a 6700k @4.5ghz and a 1070 Angry
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09-17-2016, 10:47 AM (This post was last modified: 09-17-2016, 10:49 AM by NeverExists.)
#5,493
NeverExists Offline
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I am also having the same problem with OpenGl. Also d3d12 does not work with some gamecube games. Notably Final Fantasy Crystal chronicles
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09-17-2016, 11:08 AM
#5,494
Khronikos Offline
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(09-17-2016, 12:35 AM)Tino Wrote: @leomar x: all games support tesselation, and if you enable forced ligthing under tessellation options all gams support bumps, but they work well with those options enabled is a different question Smile, the games that seems to workbetter are Zelda TP, Zelda WW, SMG, SMG2, The last Story, MKDD, MKWII, DKCR, those i see videos but there should be a lot of games that also works well.

At least at 4K resolution forced bumps really just don't look very good to me in DKCR for sure. They seem to have a LOT of shimmering even at low settings. Phong lighting also looked weird in DKCR when I tried it, with lighting on the chests and other things that looked really off.

Definitely worth trying it out though.
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09-17-2016, 10:43 PM
#5,495
NeverExists Offline
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Also having the same problem with cursed mountain that I was having with The Conduit. Also The Last Story stutters a lot during cutscenes now.
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09-17-2016, 11:32 PM
#5,496
Tino Offline
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@Zewia , @NeverExists: can you please enable videobackend and host gpu logs and send me if you have any error messages?
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09-17-2016, 11:33 PM
#5,497
Tino Offline
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@NeverExists: also can you tell what was the last version that you tried that does not have those issues?
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09-18-2016, 03:27 AM
#5,498
Zewia Away
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(09-17-2016, 11:32 PM)Tino Wrote: @Zewia , @NeverExists: can you please enable videobackend and host gpu logs and send me if you have any error messages?

if you give me instructions how to than i will
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09-18-2016, 03:51 AM
#5,499
Tino Offline
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@Zewia: View Menu - Select Show Log and Show Log Configuration
in log configuration tab check warning, Write To file and Write to Window
in Log Types select Host GPU and Video Backend start the game and see if that produces some messages if that is the case send them to me
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09-18-2016, 07:13 AM
#5,500
Tino Offline
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updated latest folder witha new version, first a fix for the configuration dialog tha was preventig the loading of the correct configurations defaults, so if you installed ishiiruka for the first time the previus version will generate default setting that for shure will cause glitches and errors.
Also implement support for emissive materials to alow ligth emiting material when ussing custom textures. updated the texture tool to add the .lum input, a color texture with the emissive color of the texture.
An to help texture developers add a new option HiresMaterialMapsBuild that aloow the real time generation of materials from raw image files. this option should not be used by final users as is really slow to generate the materials on the fly.
feedback is welcome Smile
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