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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-26-2014, 06:56 AM
#541
StripTheSoul Offline
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Sooooooooooooo, where were we? Right, DX9 and Audio Time Stretching!

So now that I'm back I can finally confirm DPL2 is indeed not crashing Dolphin on my card anymore, thanks! ^^
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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06-26-2014, 07:12 AM (This post was last modified: 06-26-2014, 07:13 AM by Tino.)
#542
Tino Offline
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StripTheSoul:Thanks for the testing Smile
the last revision implemebnted a big change in the vertex translator it should bring some speed improvements in heavy games in machines that support sse3 and sse4 so please feedback is apreciated.
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06-26-2014, 07:17 AM (This post was last modified: 06-26-2014, 07:28 AM by mew.)
#543
mew Offline
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Wow!!Big Grin
5 fps speed boost on Super Mario Galaxy 2 (Starship Mario) with the latest revision!!
Thank you Tino!!
P.S: I hope you will find the fix for the green lasers glitch on Mario Galaxy #2 someday:p
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06-26-2014, 07:31 AM (This post was last modified: 06-26-2014, 07:32 AM by StripTheSoul.)
#544
StripTheSoul Offline
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I found some sound glitches with DPL2 enabled in SMG. e.g. the sound effect when choosing a planet/save game is very noisy/robotic. I don't know if that's only with my sound card...?

Only SSE3, not SSSE3? I think my CPU would like the latter ^^
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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06-26-2014, 07:35 AM
#545
Tino Offline
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sorry SSSE3 i miss an s Wink
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06-26-2014, 07:36 AM
#546
StripTheSoul Offline
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Big Grin My CPU is pretty happy right now
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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06-26-2014, 09:33 AM
#547
mew Offline
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I've got flickering textures in Wind Waker. I think it's related to Fast Depth Calculation.
Any chance to fix it? Disabling Fast Depth Calculation in graphics configuration doesn't fix it.
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06-26-2014, 11:01 AM
#548
Tino Offline
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is generated by the latest version or it was there already? a specific place or everywhere?
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06-26-2014, 12:40 PM
#549
amozzz Offline
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Tino, what is your opinion on galop1n's D3D optimizations? Are your efforts complimentary or are they fundamentally different?
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06-26-2014, 12:59 PM (This post was last modified: 06-26-2014, 01:08 PM by Tino.)
#550
Tino Offline
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amozzz: I think his doing an excelent job, optimizations an improved resource management are always usefull, and even fixing old bugs in the way is great. he only need more time to refine his code and learn more about dolphin core functionality.
our job is complementary , i already applied his first push request to my fork, to allow more people to test his changes. the only way to really test changes is to give everyone access to a working copy.
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