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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-13-2016, 03:06 PM
#5,471
roxas180 Offline
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@Tino What is the best format files for dolphin? .gcz or .iso? I have little freezes issue with the compress image (.gcz) Im going to try with the original file (.iso)

Thanks for all your work Smile
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09-13-2016, 09:17 PM
#5,472
leomar x Offline
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hey Tony. How are you? I have a question. is there a list of games who supports tessellation or bumps effects?
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09-14-2016, 12:19 AM
#5,473
JosJuice Offline
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(09-13-2016, 03:06 PM)roxas180 Wrote: @Tino What is the best format files for dolphin? .gcz or .iso? I have little freezes issue with the compress image (.gcz) Im going to try with the original file (.iso)

Thanks for all your work Smile

There should be no significant performance difference between the formats that Dolphin currently supports.
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09-14-2016, 12:31 AM
#5,474
StripTheSoul Offline
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(09-13-2016, 09:17 PM)leomar x Wrote: hey Tony. How are you? I have a question. is there  a list of games who supports tessellation or bumps effects?

Who the F*** is Tony? Big Grin
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-14-2016, 01:04 AM
#5,475
yosuke
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Pelese add or change texture scaling factor 1x, and controlling wiimote can work with keyboard and joystick togheter.
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09-14-2016, 03:01 AM
#5,476
Tino Offline
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@yosuke: texture scalling 1x is the same as disabling texture scalling. About the wimote i think that wath you are asking is an hibrid wimote and is already available.
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09-14-2016, 03:10 AM
#5,477
JosJuice Offline
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Hybrid Wiimote is for combining a Wiimote with a keyboard or a joystick. Combining a keyboard with a joystick is possible regardless. I don't remember exactly how to do it, but it involves editing the button text for settings and using a syntax where buttons are prefixed with device names.
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09-14-2016, 05:04 AM
#5,478
Helios Offline
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right click on the control to set inputs from different sources
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09-15-2016, 05:19 AM
#5,479
zerr11 Offline
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Sad 
mario kart have same error DX12 like metal gear solid

IN METAL GEAR SOLID WHEN I REMOVE cache shader is help game works.

in mario kart i remove all shaders cache but is no help when i run stage MOO Moo Meadnes this error DX12 appers this error is same like metal gear solid i use last version Ishiiruka.775(aff8d50).x64

in old version ( Ishiiruka.727(0b00f1f).x64 ) - mario kart works good... but for now NO, nothing help now i try remove cache shaders but no help this trick in this game .


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09-15-2016, 08:41 AM
#5,480
yosuke
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(09-14-2016, 03:01 AM)Tino Wrote: @yosuke: texture scalling 1x is the same as disabling texture scalling. About the wimote i think that wath you are asking is an hibrid wimote and is already available.

Oh.. thanks bro. I will try it hybrid wiimote.
I wanted to use the scaling mode with 1x and without scaling factor 2x.
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