I'm getting this bug with water surfaces with the DX12 Renderer in Metroid Prime Trilogy Prime 1,:
http://i.imgur.com/X1ybUp9.jpg
the dx11 renderer is fine also it's fixable with enabling MSAA for some reason (it still flickers a bit from certain angles but i think dx11 got that as well) it started happening in 756 i think
http://i.imgur.com/X1ybUp9.jpg
the dx11 renderer is fine also it's fixable with enabling MSAA for some reason (it still flickers a bit from certain angles but i think dx11 got that as well) it started happening in 756 i think

