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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-01-2016, 02:23 AM
#5,441
tet666 Offline
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I'm getting this bug with water surfaces with the DX12 Renderer in Metroid Prime Trilogy Prime 1,:
http://i.imgur.com/X1ybUp9.jpg
the dx11 renderer is fine also it's fixable with enabling MSAA for some reason (it still flickers a bit from certain angles but i think dx11 got that as well) it started happening in 756 i think
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09-01-2016, 03:41 AM
#5,442
dissidius Offline
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The last story on 753 give that bug cpu thread too fast fifo is overflowed by gatherpipe is this issue fixed?
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09-01-2016, 04:11 AM
#5,443
rlaugh0095 Offline
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Hey Tino, is there a way to make textures dump in png format? It would be so much more convenient.
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09-01-2016, 05:04 AM
#5,444
Tino Offline
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@rlaugh009: rgb texture dumps are in png format, compressed textures are dump to dds because I keep them compressed to save memory. If you need to I can add the option to decompress to png in the texture tool.
@dissidius: i didnt know abot that issue if you can give more detail i can see if present on my system.
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09-01-2016, 05:20 AM
#5,445
rlaugh0095 Offline
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(09-01-2016, 05:04 AM)Tino Wrote: @rlaugh009: rgb texture dumps are in png format, compressed textures are dump to dds because I keep them compressed to save memory. If you need to I can add the option to decompress to png in the texture tool.
@dissidius: i didnt know abot that issue if you can give more detail i can see if present on my system.

I'll take it! That'll help save a lot of time.
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09-01-2016, 06:31 AM
#5,446
Tino Offline
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@rlaugh0095: if you select a folder with compressed textures and you select build mipmaps, without th Compress texture option, it should generate uncompressed textures as output.
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09-01-2016, 07:00 AM
#5,447
dissidius Offline
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@Tino well mate ill try with latest 761 and check if bug is still present
What do you mean more detail is there some log somewhere about this issue when it occurs?
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09-01-2016, 08:12 AM
#5,448
Tino Offline
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@dissidius: more info like where exactly the issue happends, what is your configuration?
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09-02-2016, 06:52 AM (This post was last modified: 09-02-2016, 06:53 AM by leomar x.)
#5,449
leomar x Offline
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(09-01-2016, 05:20 AM)rlaugh0095 Wrote: I'll take it! That'll help save a lot of time.

Use the program XnView, it read any image file on your PC, just drag and prop the file to XnView window and press Ctrl+S.


http://www.xnview.com/en/xnview/
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09-02-2016, 07:13 PM (This post was last modified: 09-02-2016, 07:14 PM by tet666.)
#5,450
tet666 Offline
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(09-01-2016, 02:23 AM)tet666 Wrote: I'm getting this bug with water surfaces with the DX12 Renderer in Metroid Prime Trilogy Prime 1,:
http://i.imgur.com/X1ybUp9.jpg
the dx11 renderer is fine also it's fixable with enabling MSAA for some reason (it still flickers a bit from certain angles but i think dx11 got that as well) it started happening in 756 i think
Played a bit further and the lava has the same bug also the hint screen and pick up messages and so on in prime 3 show up blank, everything works fine in 753 from what i tested.
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