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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
08-28-2016, 07:14 AM
#5,421
Generic_Name
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(08-28-2016, 07:11 AM)Tino Wrote: @Generic_Name: what you ask is really hard to do, there is alredy a pull request in my repository to support loaing external files, but the problem is that not all sounds ca be overrided in that way, some games uses files for the sound effcts, somo others use packed files that contains game resources in a single file and then you cannot override the files, and other even generate sound effect procedurally so there is no way to override them. if the file replacement is usefull for you i can  try to clean the code and merge it but i doubt it will be a full solution to your problem.

Thanks for the reply. That's all I needed to know.
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08-28-2016, 07:47 AM
#5,422
zerr11 Offline
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drop fps in metal gear solid 10 min. game and fps drop.

760(9a80aef)
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08-28-2016, 08:44 AM (This post was last modified: 08-28-2016, 09:11 AM by NeverExists.)
#5,423
NeverExists Offline
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(08-28-2016, 06:15 AM)Tino Wrote: uploaded a new version please test if the issues with ogl are fixed.

No more errors but OpenGL is still black screen but this time there is no audio.

Edit: For some reason every time I update now I have to install everything brand new including my documents folder for it to work.
So I have to take my textures and my saves delete, Install and then add them back.

Edit 2: Actually fresh install didn't work either. Still black screen.
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08-28-2016, 09:45 AM
#5,424
Qaazavaca Qaanic
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(08-28-2016, 07:11 AM)Tino Wrote: there is alredy a pull request in my repository to support loaing external files

WOW, do you think it will be ready?! This would be extremely useful!

Looks like it was filed on Jul 1, and no progress since then.
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08-28-2016, 01:17 PM
#5,425
philc Offline
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Hey Tino why the Ishiiruka.760(9a80aef) file when extracted is showing 759 ???
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08-28-2016, 01:51 PM
#5,426
FaeTalan
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(08-28-2016, 01:17 PM)philc Wrote: Hey Tino why the Ishiiruka.760(9a80aef) file when extracted is showing 759 ???

Yeah, Tino, you`ve uploaded the wrong version there, and we people, we are OBSESSED you know, have you any idea of the difference that a 001 delta in the build number makes in our minds??

First post here, by the way. I`ve been in awe with Dolphin for the last 2 months. Finished the masterpiece that is the original Metroid Prime (best enjoyed with Ishiiruka!), having a great time with FE PoR, had a lot of fun with tinkering with many other games as well. This is a 2 Nintendo generations playground for us PC nerds.

Super Mario Galaxy 2 with the proper augmentations looks absolutely alien, jaw-dropping Nintendo platform game. There's simply nothing that even comes close to it.

Don't forget to update the build!
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08-28-2016, 03:01 PM
#5,427
Tino Offline
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The problem is only with the name the code is correct
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08-28-2016, 04:27 PM
#5,428
Generic_Name
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(08-28-2016, 03:01 PM)Tino Wrote: The problem is only with the name the code is correct

How would one change the name so it shows right? What programs would I need?
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08-28-2016, 04:49 PM
#5,429
Lumcoin
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Tino, can you please include a shader that edites the scale of the depthbuffer? Because many games don't work perfect with fragment shader that use the depthbuffer. Here some examples:
   
   
vs. custom IshiirukaFx shader:
   
   
the custom IshiirukaFx shader is just very badly modified because of my limited glsl knowledge :/ (I've only coded some fragment shader in Blender and that is totally different from this...)
If someone wants the shader nevertheless, there it is:
.zip   CustomIshiirukaFx.zip (Size: 13.53 KB / Downloads: 44)
The depth scale option is in the ssgi tab however it affects the whole custom shader (you don't have to check the SSGI box to work)
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08-29-2016, 04:09 AM (This post was last modified: 08-29-2016, 04:10 AM by Panchito.)
#5,430
Panchito Offline
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(08-27-2016, 03:00 AM)Tino Wrote: @Panchito: have you tryed updating your drivers?

Tino, that doesn't make any sense, virtual XFB works well with Ishii 699 and with every single master after 5.0, I still went ahead and updated the drivers from 16.7.3 WHQ to the 16.8.2 beta and, using ishii 760, the result is the same, black screens across all backends with virtual XFB enabled. No idea if my problem is the same as neverexists' but, it's nothing game breaking anyway.
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