Hi Tino. When using post processing shaders (tried a few of them) and set the trigger to "on efb copy" OR "on projection" the top ~25% of the screen does not get the post processing shader applied. It seems to start offset from the top ~25%. It works fine when the trigger is set to "on swap".
Happens with recent commits on git (i tried 0bcaf91), on linux using opengl. Tried a random older commit, fe23e12, and everything is working fine there. So the issue starts somewhere between those two. If you want me to test any specific commits I can.
Also want to say thanks for the hard work, the shaders are great!
Happens with recent commits on git (i tried 0bcaf91), on linux using opengl. Tried a random older commit, fe23e12, and everything is working fine there. So the issue starts somewhere between those two. If you want me to test any specific commits I can.
Also want to say thanks for the hard work, the shaders are great!



