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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
08-18-2016, 01:58 PM (This post was last modified: 08-18-2016, 02:28 PM by NeverExists.)
#5,351
NeverExists Offline
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With The newest build I can't access the graphics options. It just stops responding and crashes. It happens when It's on d3d12


Edit NVM Just needed to update my drivers.
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08-18-2016, 02:38 PM (This post was last modified: 08-18-2016, 03:13 PM by Khronikos.)
#5,352
Khronikos Offline
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Is logic blending not in OpenGL? Also, does OpenGL have async or need that if you use it? Is DX11 the best one to use for win7 users on games like DKCR and SMG2? DX11 runs really well for me atm.

Nvidia 1070 here emulator crashes right away when logic blending and DX11 are in use on Mario Kart Mushroom track. As soon you go into track it freezes.

It did not seem to crash just when limited testing in SMG2 and DKCR.

Also, the word "lighting" in the hover tool tip description for Phong Lighting is misspelled. It has been spelled wrong for so long lol that I needed to get that out.

Good work as usual man. DX11 is running really great for me.

Also this newest version I can no longer load old savestates. And when exiting out of game to bring up emu menu and 'do you want to quit' option the dialog minimizes itself and I need to alt tab it back onto screen.
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08-18-2016, 04:03 PM
#5,353
shimazakid Offline
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Mine crashed, but i'm using a GTX 750 ti, so, i think it should be spected as well.
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08-18-2016, 08:28 PM
#5,354
philc Offline
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(08-18-2016, 01:16 PM)Tino Wrote: @rlaugh0095: the same happends for me it works in dx11 but does not work in dx12, it seems that dx12 implementation still is really basic and does not add all the posible extensions.
@philc: can you try dx11?

dx11 work but i dont see any changes blur and etc
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08-18-2016, 09:03 PM
#5,355
misko1311 Offline
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I don't know if I understand it right but if I do,does it mean that even the x86 release of your version has the new fixed GBA -> GC link from the new,x64 only builds,or do I understand it wrong?
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08-19-2016, 12:59 AM
#5,356
Tino Offline
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@misko1311: no, x86 version is old ad does not have the latest changes merged
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08-19-2016, 05:26 AM (This post was last modified: 08-19-2016, 05:27 AM by zerr11.)
#5,357
zerr11 Offline
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v. 751

metal gear solid agian drop fps ...
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08-19-2016, 08:49 AM
#5,358
medwatt Offline
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Hello,
I did a video on youtube showcasing Dolphin 5.0's ability to be played on low-end laptops when a guy commented that I should try Ishiiruka. The laptop that I used has an i5 2450m, nvidia geforce 410m and 8gb ddr3 RAM. I can basically play most games on the Dolphin master at 60FPS but only at native resolution. I thought could at least make me be able to increase the resolution to 1.5x, but I couldn't even play super mario galaxy 2 at native resolution (which is possible on the dolphin master); it stutters a lot. I could still play other games like mario bros and kart but at native resolution. So, I presently don't see any improvement in speed or performance as compared to the master, maybe its even worse. Is there something I'm doing wrong ?

PS: Tried v753
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08-19-2016, 09:56 AM
#5,359
Tino Offline
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@medwatt> can you give more detail on your configuration
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08-19-2016, 10:07 AM
#5,360
medwatt Offline
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(08-19-2016, 09:56 AM)Tino Wrote: @medwatt> can you give more detail on your configuration

Laptop: i5 2450m (2.5-3.1 GHz dual core), 8GB DDR3 RAM, Windows 7 Pro, Nvidia GeForice 410m (1GB), the laptop is in high performance mode and is able to turbo boost easily.

Ishiiruka-Dolphin: Basically default settings. When I changed the backend from dx11 to OpenGL, Super Mario Galaxy 2 loads without stuttering in native resolution. It stutters a lot in dx11.
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