(08-16-2016, 03:14 AM)Tino Wrote: updated the latest folder with a new version, fixed a realllllyyy old bug and now bloody roar and pikmin graphic errors should be fixed.Thanks Tino. You are awesome!
@Panchito: i'm unable to reproduce the issue can you give more detail on hot to reproduce it? can you share your config?
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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08-16-2016, 07:13 AM
Hey Tino i found a but on Mario Galaxy 2.
When changing resolution is no longer possible get stars when you point to it using wiimote. To work again need to stop and start game... In save state same thing. 08-16-2016, 05:23 PM
08-16-2016, 08:10 PM
(08-16-2016, 09:18 AM)philc Wrote: Hey Tino i found a but on Mario Galaxy 2. If Skip EFB Access from CPU is turned on in the graphics configuration, you need to turn it off. (Normally this is handled automatically by the game INI, but that gets overridden if you open the graphics config while playing.) 08-16-2016, 11:21 PM
Hi Tino,
can I enable/disable Time Stretching on a per game basis?! Adding "TimeStretching = True/False" under [Core] in a game's .ini file doesn't seem to work. If it's currently not possible could you implement it in one of your next releases?!
08-17-2016, 04:39 AM
There is something that was always bothering me with the Ishiiruka builds. Take a look at this picture:
![]() Why do the Ishiiruka builds have these lines in the GUI?, this issue does not appear in the official builds. Every Ishiiruka builds I tried have those lines, including the latest Ishiiruka build. Anyone knows how to fix it?, it is pretty distracting. Edit: It appear that something changed in the official Dolphin revisions because this issue is present in the latest revisions. In my case this issue was only present in the Ichiiruka builds (even in the old Ichiiruka versions) but now the latest Dolphin revisions has it too.
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