• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 525 526 527 528 529 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-28-2016, 12:05 AM
#5,261
robertus Offline
Junior Member
**
Posts: 24
Threads: 2
Joined: Jul 2016
AMF Bowling World Lanes have trouble also with 5.0 Official.

When you start the game, you can see 100fps ( default settings ), so you have graphical glitches and a lot of video flashing like a strobo.

You know how to fix it? V Sync enable doesn't fix and external frame buffer to real, put down fps to 5fps/second
Find
Reply
07-28-2016, 08:55 AM
#5,262
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
Happy to report that the upgrade to the gtx 1070 has gone smoothly. With my 970, 4k ssao+SSGI dropped me into the low 20's. Now I can run it with a steady 30 fps! ^.^
Find
Reply
07-28-2016, 09:26 AM
#5,263
Preston530 Offline
Junior Member
**
Posts: 30
Threads: 1
Joined: Jul 2015
(07-28-2016, 08:55 AM)rlaugh0095 Wrote: Happy to report that the upgrade to the gtx 1070 has gone smoothly. With my 970, 4k ssao+SSGI dropped me into the low 20's. Now I can run it with a steady 30 fps! ^.^

Waiting for those new benchmarks Smile
Find
Reply
07-28-2016, 09:29 AM
#5,264
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
(07-28-2016, 09:26 AM)Preston530 Wrote: Waiting for those new benchmarks Smile

I'll probably due it per game to save a bit of time with the uploading and encoding. I'll do Ishiiruka first. ^.^
Find
Reply
08-01-2016, 10:29 PM
#5,265
XoRRoX Offline
Junior Member
**
Posts: 6
Threads: 0
Joined: Nov 2015
Hi @Tino

Could you please have a look @ this post? I think you might have missed it Smile
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version?pid=416122#pid416122

TIA
Find
Reply
08-03-2016, 09:26 AM
#5,266
felixlang Offline
Junior Member
**
Posts: 6
Threads: 1
Joined: Jan 2016
There is a strange bug that is unique to Ishiiruka that does not appear in vanilla Dolphin - In Pikmin 2 (GameCube) Yellow Pikmin appear green. Here are some comparison shots from when you first meet the yellow Pikmin at the Perplexing Pool:

Vanilla Dolphin: https://imgur.com/a/L8HLe
Ishiiruka Dolphin: https://imgur.com/a/FfVLj

I am using Ishiiruka 727, but based on this reddit post, the bug has been there for at least the past few months. The bug appears in both OpenGL and D3D11 backends, and none of the graphics options seems to make any difference.
Find
Reply
08-06-2016, 12:03 AM
#5,267
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
@Hamodebu50: sorry i been really bussy this days, the configuration file goes inside Documents\Dolphin Emulator\Load\ShaderPresets for the global settings of Documents\Dolphin Emulator\Load\ShaderPresets\[GAMEID] for a specific game, if you ar using the emulator in portable mode the folder is user\Load\ShaderPresets\ on the emulator folder
Find
Reply
08-06-2016, 12:04 AM
#5,268
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
@felixlang: already aware of the issue but still havent found the source of the color difference.
Find
Reply
08-06-2016, 12:19 AM
#5,269
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
Tino im having a weird issue that i forgot to post about. Specular lighting is red in wind waker. Im not exactly sure what to do to try and fix it.
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
Find
Reply
08-06-2016, 12:33 AM (This post was last modified: 08-06-2016, 12:33 AM by Tino.)
#5,270
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
@CowlScatman: is not an issue, ww does not uses real ligthing, it apply someting similar to cell shadding, but when you enable specular ligth the ligthing equation uses the colors configured by the game and the game is using red for the primary (sun) light.
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 525 526 527 528 529 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode