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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-19-2016, 12:27 PM (This post was last modified: 07-19-2016, 12:33 PM by NeverExists.)
#5,171
NeverExists Offline
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(07-19-2016, 08:52 AM)Tino Wrote: @NeverExists: i'm aware of your problem but i dont have the game so is really har to me to isolate the issue will try to review the changes and see if i can find the source problem, you can help me by telling me your exact configuration to reduce posibilities.

I've tried every configuration possible and it still freezes on the first screen. If I have my gamecube controller plugged in it doesn't even make it to the first screen and it freezes on the dolphin msg before the game begins. If I use an xbox controller it plays the whole first screen intro but won't go any further. The last working version of Ishiruka with this game was 705. I tried everything to get it to work. Sorry about earlier. If you have a fix I will try it just let me know.

@themanuel thanks man more info always helps.
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07-19-2016, 01:23 PM (This post was last modified: 07-19-2016, 01:46 PM by Tino.)
#5,172
Tino Offline
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@NeverExists: have you tryed disabling dual core?
it could be a timming issue please try and let me know if it has any effect
and please test latest master dev to see if is not an issue that is merged from master
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07-19-2016, 10:10 PM (This post was last modified: 07-20-2016, 03:00 AM by NeverExists.)
#5,173
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@ Tino Disabling dual core worked! Also not working in latest master dev build.
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07-20-2016, 03:01 AM
#5,174
Tino Offline
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@NeverExists: you should report that because it is a regresion and it should be fixed.
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07-20-2016, 06:16 AM
#5,175
Helios Offline
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The fix is to kill dual core because it's hacky and broken. Wink
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07-20-2016, 07:12 AM
#5,176
Tino Offline
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updated latest folder with a new version, revert the elimination of ProccessFifoWaitEvents to fix fifo problems with ethernal Darkness.
@NeverExists: Ethernal Darkness should be fixed even with dual core, please test it and let me know if it fixed.
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07-20-2016, 07:52 AM
#5,177
philc Offline
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(07-20-2016, 07:12 AM)Tino Wrote: updated latest folder with a new version, revert the elimination of ProccessFifoWaitEvents to fix fifo problems with ethernal Darkness.
@NeverExists: Ethernal Darkness should be fixed even with dual core, please test it and let me know if it fixed.

Hey tino

the problem with the resident evil when load state ( low fps ) was solved in master

5.0-264 Fifo: EmulatorState should call AllowSleep instead of Wakeup when pausing (Issue 9692) (PR #4032 de EmptyChaos)


You applied this fix in 713 ?
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07-20-2016, 07:59 AM
#5,178
NeverExists Offline
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@Tino Yup it's fixed. Thanks a lot. I posted in the discussion forum but I'm not sure if it was the right place. I didn't see a bug topic.
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07-20-2016, 08:06 AM
#5,179
Tino Offline
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@philc: no that commit is still not merged
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07-20-2016, 08:39 AM (This post was last modified: 07-20-2016, 08:42 AM by iansixx.)
#5,180
iansixx Offline
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i'm new here, sorry if i'm posting this kind of question in the wrong place or format.
anyway, i'm having trouble with super paper mario using the latest ishiiruka build where in the first animation sequence in the Bowser's Castle when the koopa troopas are rebelling, they are all invisible, already tried all possible configurations, this doesn't occur with the official builds (but stutters a lot), also i can't use DirectX12 (old pc). any help will be very much appreciated.


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