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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-18-2016, 10:53 AM
#5,151
Tino Offline
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Updated the latest folder with a new version, merged latest master changes, improved post processing code by merging most functionalities to videocommon and reducing backend repeated code
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07-18-2016, 11:49 AM (This post was last modified: 07-18-2016, 12:09 PM by philc.)
#5,152
philc Offline
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(07-18-2016, 10:53 AM)Tino Wrote: Updated the latest folder with a new version, merged latest master changes, improved post processing code by merging most functionalities to videocommon and reducing backend repeated code

The automatic aspect ratio is back?
i'm at work not in home to test

-----------------------------------


I entered remotely on my pc and this is result .
Automatic Aspect ratio of if ?

[Image: zaP22II.png]
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07-18-2016, 12:14 PM
#5,153
Tino Offline
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(07-18-2016, 11:49 AM)philc Wrote: The automatic aspect ratio is back?
i'm at work not in home to test

-----------------------------------


I entered remotely on my pc and this is result .
Automatic Aspect ratio of if ?

[Image: zaP22II.png]
what game are you testing?
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07-18-2016, 12:18 PM
#5,154
philc Offline
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(07-18-2016, 12:14 PM)Tino Wrote: what game are you testing?

metroid 3 but i noticed this problem in previous versions .

Only fills the screen when I do save state and then load state .
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07-18-2016, 12:21 PM
#5,155
Tino Offline
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automatic aspec ratio detection only works for gc games so that isa different issue you are experiencing
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07-18-2016, 12:24 PM
#5,156
Tino Offline
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I see that you are trying to use intel 4400 with dx12 there seems to be some issues with dx12 and intel drivers, you should stick to dx11 while i try to find the issue
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07-18-2016, 01:05 PM (This post was last modified: 07-18-2016, 01:06 PM by luizfersam.)
#5,157
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Tino im having this issue with Mario kart wii only in DX 12, 705 version is fine but this problem is in the new version 710, this occurs when i leave the menu and try to play VS, battle, online...


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07-18-2016, 01:37 PM
#5,158
philc Offline
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(07-18-2016, 12:24 PM)Tino Wrote: I see that you are trying to use intel 4400 with dx12 there seems to be some issues with dx12 and intel drivers, you should stick to dx11 while i try to find the issue

I record the problem.

https://www.youtube.com/watch?v=5lCg6GUawVA&feature=youtu.be
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07-18-2016, 05:11 PM (This post was last modified: 07-18-2016, 05:13 PM by LowkeyMochi.)
#5,159
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(07-09-2016, 12:27 PM)Tino Wrote: @lowkeymochi: have you tested with the other backends?
Sorry for the late reply (This is about a post written 10 days back on LEGO Harry Potter). Yes, I have tried with the others. LEGO Harry Potter doesn't run well on OpenGL. It worked without the visual glitch present but ran so slow it was pointless anyways. D3D11 and D3D9 showed the same results in the picture. I haven't tried software rendering. It would probably work. But then again I won't get that beautiful 2k-4k resolution.
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07-19-2016, 06:14 AM (This post was last modified: 07-19-2016, 06:19 AM by NeverExists.)
#5,160
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I told you about Eternal Darkness Freezing on the Title screen Over a week ago and it is still doing it in the newest release. It is unplayable with the last two releases! It is fine using Dolphin and Only freezes with Ishiruka. Three releases ago it was working.

Sorry if I sound rude I didn't mean it to sound that way. I just need to reinstall an older version of Ishiruka is all.
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