@Xikiri: have you tryed using a isolated folder with portable.txt file inside and then put the textures inside user/load/textures/GAMEID?
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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07-13-2016, 08:19 AM
(07-13-2016, 08:15 AM)Tino Wrote: @StripTheSoul: do you have vsync enabled, if that is the case can you test with vsync disabled? Yes, I always use V-Sync, I hate screen tearing ![]() Without it, the slowdown is just the same.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
07-13-2016, 08:25 AM
07-13-2016, 11:35 AM
(07-13-2016, 08:25 AM)Xikiri Wrote: Yes, that's precisely how I have my Ishiiruka installation set up. downloaded the pack and analyzed the files and there is no reazon that it will not load, the only thing that can break texture loadig is that you have ishiiruka folder inside a path that contains non standart characters, to test that move ishiiruka flder to the root of a drive. 07-13-2016, 11:52 AM
(This post was last modified: 07-13-2016, 12:01 PM by Xikiri.
Edit Reason: quick update
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(07-13-2016, 11:35 AM)Tino Wrote: downloaded the pack and analyzed the files and there is no reazon that it will not load, the only thing that can break texture loadig is that you have ishiiruka folder inside a path that contains non standart characters, to test that move ishiiruka flder to the root of a drive. I'll do just that, and I'll update you to let you know if that fixes the problem. Thanks for the tip. EDIT -- That was not the solution, unfortunately. I'm going to try the last resort, which to me is complete Dolphin and Ishiiruka re-installation. 07-13-2016, 12:15 PM
Xikiri: if you enable prefetch custom textures the raw size of the textures loaded to memory should display on the screen, can you tell me what number is displayed for you?
07-13-2016, 12:16 PM
Ei tino, e o problema com a resolução automática, você já achou o problema?
07-13-2016, 12:26 PM
(This post was last modified: 07-13-2016, 12:36 PM by Xikiri.
Edit Reason: Issue found.
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(07-13-2016, 12:15 PM)Tino Wrote: Xikiri: if you enable prefetch custom textures the raw size of the textures loaded to memory should display on the screen, can you tell me what number is displayed for you? Actually, I believe the re-installation of both programs worked. Strangely enough, I set all my settings to my usual preferences and it still worked. I'm unsure of the problem's source, but that fixed it. I can clearly see the stitching in the Edo shoulder armor plates and the character's thumb is drawn into the hand instead of stretched outward. Things are looking good. I do apologize for wasting your time, though.But to answer your question, 1115.1 MB (in 30.6 s). EDIT -- I actually did find the problem. The Portable.txt file in the Ishiiruka directory used to synchronize settings seems to be the culprit. I'm either using it wrong, or there's a conflict...though, I'd put money on the former. 07-14-2016, 12:02 AM
Hi all,
Kinda new to the forum and I have a question.. I'm playing twilight princess on the newest ishiiruka build. But I can't get some post processing effects to work on DX12. SSOA and MATSO DOF just glitch out on DX12, its working perfectly on DX11 though. Is this becouse of my graphics card or is this a known issue? And if it's a known issue in dolphin can it be fixed? Specs: I7 6700k 16 GB DDR4 AMD R9 290 Crossfire Windows 10 x64 07-14-2016, 12:26 AM
@Herr Stifler: is a known issue there are some problems with depth access on dx12 that cause glitches under dx12, i'm working to fix those issues.
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I do apologize for wasting your time, though.