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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-10-2016, 12:07 PM (This post was last modified: 07-10-2016, 01:47 PM by Ryuzaki_L.)
#5,051
Ryuzaki_L Offline
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@Tino

As of this moment I'm just playing the Last Story and I get a solid 30fps all around but, can I turn it into 60fps?

Yes I think every game has different optimized settings running Isshiruka, Right now here's my config >>

Disabled - Phong Lighting coz I don't know what the sliders do, and how to adjust it.
Disabled - Bounding Box I don't know which games uses it.
Enabled - Store EFB copies to Texture Only
Enabled - Skip EFB
Enabled - Ignore Format Changes


What about post-processing is there a database where I can just download or copy the settings for a particular game like in this website >> https://sfx.thelazy.net/games/

What about the Texture Scaling Mode? I use jinc-Sharper but which is the best for image quality?

I also use the OpenGL back-end and so far I don't encounter CPU bottlenecks at all with my FX-8320
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07-10-2016, 12:29 PM
#5,052
jonaand2 Offline
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would be fine if you can add a preset for configuration for every game

for example i play sonic colours and it use a especific configuration joystick, and another game with another
i7 4790k, gtx 1080, 32gb ram, Windows 10 64bit
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07-10-2016, 12:58 PM
#5,053
Khronikos Offline
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Can someone tell me how much bump effects show up in a game like SMG2? I just have auto bumps on. Some of the texture pack looks really noisy and awful if I put bump strength too high. But on auto default low there is not much or any noise. But I am not sure I can even tell if anything is working.

Does this game even need it?
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07-10-2016, 07:27 PM
#5,054
StripTheSoul Offline
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(07-10-2016, 12:29 PM)jonaand2 Wrote: would be fine if you can add a preset for configuration for every game

for example i play sonic colours and it use a especific configuration joystick, and another game with another

That's a feature of Dolphin master (so Ishiiruka has it, too). Search the forums for how it works (or ask in the support thread).
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-10-2016, 08:18 PM (This post was last modified: 07-10-2016, 08:36 PM by StripTheSoul.)
#5,055
StripTheSoul Offline
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@Tino: Little update on those freezes in SMG: They mostly (but not only) happen when entering one of those level hubs or the moment before the different stars (before access to a level) are shown.
Anyway, I've been to all those places before so it shouldn't have anything to do with shader generation (I'mn also using Async Shader Cache Generation, so there shouldn't be any stutters, anyway). But maybe it's when Dolphin tries to 'extract' shaders from those UIDS or something.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-10-2016, 11:11 PM (This post was last modified: 07-10-2016, 11:11 PM by robertus.)
#5,056
robertus Offline
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I have a q6600 @ 3.2ghz, 4gb ram ddr2 and ati radeon 5670 1gb and win7,64 bit
Old system, i know that i need to upgrade but anyway with this version which option Can i use and how, to increase performance?
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07-10-2016, 11:48 PM
#5,057
Tino Offline
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@robertus: you should try the default settings that should give you the best performance
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07-11-2016, 12:14 AM
#5,058
Tino Offline
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(07-10-2016, 12:58 PM)Khronikos Wrote: Can someone tell me how much bump effects show up in a game like SMG2? I just have auto bumps on. Some of the texture pack looks really noisy and awful if I put bump strength too high. But on auto default low there is not much or any noise. But I am not sure I can even tell if anything is working.

Does this game even need it?
The best way to find the best settings for autobumps is to stay near an object put the Bump Strenght and Detail Strength sliders to a minimun and the bump threshold and detail frequency in the middle, first increase the bump strength until you see the desired bunp effect, if is to strong or to weak start playing with the Threshold. After you find tyhe best values, you can start playing withthe Detail slider to give it better detail finish.
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07-11-2016, 12:16 AM
#5,059
Tino Offline
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@Ryuzaki_L> phong sliders help you control how ligthing reflection is applyed to materials, the best values depends on the user and the gme because some people likes different iluminations so you have to play with the slithers until you find the best settings for you.
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07-11-2016, 12:17 AM
#5,060
Ryuzaki_L Offline
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(07-10-2016, 11:48 PM)Tino Wrote: @robertus: you should try the default settings that should give you the best performance

@Tino

As of this moment I'm just playing the Last Story and I get a solid 30fps all around but, can I turn it into 60fps?

Yes I think every game has different optimized settings running Isshiruka, Right now here's my config >>

Disabled - Phong Lighting coz I don't know what the sliders do, and how to adjust it.
Disabled - Bounding Box I don't know which games uses it.
Enabled - Store EFB copies to Texture Only
Enabled - Skip EFB
Enabled - Ignore Format Changes


What about post-processing is there a database where I can just download or copy the settings for a particular game like in this website >> https://sfx.thelazy.net/games/

What about the Texture Scaling Mode? I use jinc-Sharper but which is the best for image quality?

I also use the OpenGL back-end and so far I don't encounter CPU bottlenecks at all with my FX-8320
Find
Reply
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