I'll have to try SMG2 on my new 1070, but I was not getting any problems with my 970 that were abnormal before. It was running the best it ever has. Maybe I didn't play long enough though.
Thread Rating:
|
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
|
|
@Kronikos: nice congratulations for the upgrade, i'm thinking n the exact same card to make an upgrade, how many fps you get at 6x with post enabled?
@rlaugh0095: updatedt texture tool to fix the problems you reported you can download it here https://goo.gl/IPJxiP 07-10-2016, 05:22 AM
Tino, I've got yet another request.
So there are a few objects in Xenoblade Chronicles (and a lot of other games) that use blending mechanics that makes two textures blend into each other. This gets most of the time determined by a mask texture. It's a black and white texture that controls what texture has to be displayed. Here is an example. ![]() However when using normal maps it kinda "skips" this texture making the normal mapping appear over the entire object. Spoiler: (Show Spoiler)
Is it possible to make the correct material map displayed on the correct parts of the object based on the mask texture? 07-10-2016, 05:48 AM
(07-10-2016, 04:17 AM)Tino Wrote: @Kronikos: nice congratulations for the upgrade, i'm thinking n the exact same card to make an upgrade, how many fps you get at 6x with post enabled? Hey Tino, I'm a bit curious on the shader database thing. Is there a site for sharing these? Couldn't you just drag a friends shaderUUID to your own User/Cache/ShaderUUID folder and it would work? 07-10-2016, 07:51 AM
@KillzXGaming: that is exactly the idea if someone play a game and have all the uids, it can share the files and they will help others play the game without stutering, I will add a share folder soon with uids collected by varius users, anyone willig to share the uids just have to send them to me or share them here
07-10-2016, 07:54 AM
(07-10-2016, 05:22 AM)Rickv123 Wrote: Tino, I've got yet another request. is complicated, the game configures the shaders to make the blending, to allow that i will have to detect the blending path used by the game and appply it to the normals, is not easy to do and is potetially bugy if i get a false positive and detect the wrong blending equation. 07-10-2016, 08:30 AM
(07-10-2016, 07:54 AM)Tino Wrote: is complicated, the game configures the shaders to make the blending, to allow that i will have to detect the blending path used by the game and appply it to the normals, is not easy to do and is potetially bugy if i get a false positive and detect the wrong blending equation. Ah I see. Perhaps I can fix it with custom models by duplicating the object and separating the textures. Thanks for the reply though !
07-10-2016, 08:34 AM
you can download some uids from here
https://goo.gl/aU0LOJ some are generated by me but a lot of them are from other user, just copy all the files with the GAMEID you need to your User/Cache/ShaderUUID and your are good to precompile the shaders 07-10-2016, 10:40 AM
(07-10-2016, 08:34 AM)Tino Wrote: you can download some uids from here Thanks! I think you sorta forgot an "S" on ShaderUIDS as mine is called ShadersUIDS. 07-10-2016, 10:59 AM
If shader database can AUTO sync (upload or download) from a cloud within Ishiiruka-Dolphin emulator that would be nice.
|
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)


![[Image: 0b4635b74c.png]](http://puu.sh/pVYM3/0b4635b74c.png)
![[Image: dfbe5c460d.png]](http://puu.sh/pVZ4f/dfbe5c460d.png)