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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-01-2016, 07:27 AM
#4,991
mquintero087 Offline
Junior Member
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Posts: 6
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Joined: Jul 2016
(07-01-2016, 07:15 AM)Tino Wrote: Thanks for the report.
I have multiple reports of this issue, I'm out of my hometown in a busyness trip will try to look at all the reported issues when i'm back at home.

Thanks a bunch.

Once the double video hack is back in business I want to compile a mac version so I can netplay with a few friends since this is the most awesome and best running variation of dolphin.

Thanks for all your hard work.
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07-01-2016, 11:43 AM
#4,992
jael182 Offline
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(06-30-2016, 12:44 AM)themanuel Wrote: Your computer has pretty decent specs.

Rename your dophing and graphics ini files and run the game to create fresh default ones.  This will give you a good baseline to start from and you can start adding features one at a time to see which ones cause significant degradation.  Very high internal resolutions (above ~3x), vsync, high levels of AA (above ~4x), large cutom textures, especially in png format, and perhaps some of the Ishiruka specific enhancements, will all have a cost to performance.

Are you using the custom texture pack from the HD Textures form?  If so, I would recommend using the dds version with the reduced size.  It helps performance a lot.

Ok, i am only having FPS drops on the sunlight appears on the screen. I tested on the DX11 and 12, the two have the same problem.
I don't remember this issue and i first try Dolphin years ago.

No one knows how to fix this problem? Is pretty annoying.
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07-01-2016, 05:39 PM
#4,993
muddi900
Unregistered
 
(07-01-2016, 05:13 AM)Tino Wrote: Documents\Dolphin Emulator\Config

Code:
[General]
LastFilename = E:\iso/s3-pmario.iso
ShowLag = False
GCMPathes = 1
RecursiveGCMPaths = False
NANDRootPath = C:/Users/<user>/Documents/Dolphin Emulator/Wii
WirelessMac =
GCMPath0 = E:\iso
ShowFrameCount = False
ISOPaths = 1
ISOPath0 = E:\iso
RecursiveISOPaths = False
[Interface]
ConfirmStop = True
UsePanicHandlers = True
OnScreenDisplayMessages = True
HideCursor = False
AutoHideCursor = False
MainWindowPosX = 339
MainWindowPosY = 179
MainWindowWidth = 800
MainWindowHeight = 600
Language = 0
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ShowConsole = False
ThemeName40 = Clean
ExtendedFPSInfo = False
PauseOnFocusLost = False
[Hotkeys]
Open = 79
OpenModifier = 2
ChangeDisc = 0
ChangeDiscModifier = 0
RefreshList = 0
RefreshListModifier = 0
PlayPause = 349
PlayPauseModifier = 0
Stop = 27
StopModifier = 0
Reset = 0
ResetModifier = 0
FrameAdvance = 0
FrameAdvanceModifier = 0
StartRecording = 0
StartRecordingModifier = 0
PlayRecording = 0
PlayRecordingModifier = 0
ExportRecording = 0
ExportRecordingModifier = 0
Readonlymode = 0
ReadonlymodeModifier = 0
ToggleFullscreen = 13
ToggleFullscreenModifier = 1
Screenshot = 348
ScreenshotModifier = 0
Exit = 0
ExitModifier = 0
Wiimote1Connect = 344
Wiimote1ConnectModifier = 1
Wiimote2Connect = 345
Wiimote2ConnectModifier = 1
Wiimote3Connect = 346
Wiimote3ConnectModifier = 1
Wiimote4Connect = 347
Wiimote4ConnectModifier = 1
BalanceBoardConnect = 348
BalanceBoardConnectModifier = 1
ToggleIR = 0
ToggleIRModifier = 0
ToggleAspectRatio = 0
ToggleAspectRatioModifier = 0
ToggleEFBCopies = 0
ToggleEFBCopiesModifier = 0
ToggleFog = 0
ToggleFogModifier = 0
IncreaseFrameLimit = 0
IncreaseFrameLimitModifier = 0
DecreaseFrameLimit = 0
DecreaseFrameLimitModifier = 0
LoadStateSlot1 = 340
LoadStateSlot1Modifier = 0
LoadStateSlot2 = 341
LoadStateSlot2Modifier = 0
LoadStateSlot3 = 342
LoadStateSlot3Modifier = 0
LoadStateSlot4 = 343
LoadStateSlot4Modifier = 0
LoadStateSlot5 = 344
LoadStateSlot5Modifier = 0
LoadStateSlot6 = 345
LoadStateSlot6Modifier = 0
LoadStateSlot7 = 346
LoadStateSlot7Modifier = 0
LoadStateSlot8 = 347
LoadStateSlot8Modifier = 0
LoadStateSlot9 = 0
LoadStateSlot9Modifier = 0
LoadStateSlot10 = 0
LoadStateSlot10Modifier = 0
SaveStateSlot1 = 340
SaveStateSlot1Modifier = 4
SaveStateSlot2 = 341
SaveStateSlot2Modifier = 4
SaveStateSlot3 = 342
SaveStateSlot3Modifier = 4
SaveStateSlot4 = 343
SaveStateSlot4Modifier = 4
SaveStateSlot5 = 344
SaveStateSlot5Modifier = 4
SaveStateSlot6 = 345
SaveStateSlot6Modifier = 4
SaveStateSlot7 = 346
SaveStateSlot7Modifier = 4
SaveStateSlot8 = 347
SaveStateSlot8Modifier = 4
SaveStateSlot9 = 0
SaveStateSlot9Modifier = 0
SaveStateSlot10 = 0
SaveStateSlot10Modifier = 0
LoadLastState1 = 0
LoadLastState1Modifier = 0
LoadLastState2 = 0
LoadLastState2Modifier = 0
LoadLastState3 = 0
LoadLastState3Modifier = 0
LoadLastState4 = 0
LoadLastState4Modifier = 0
LoadLastState5 = 0
LoadLastState5Modifier = 0
LoadLastState6 = 0
LoadLastState6Modifier = 0
LoadLastState7 = 0
LoadLastState7Modifier = 0
LoadLastState8 = 0
LoadLastState8Modifier = 0
SaveFirstState = 0
SaveFirstStateModifier = 0
UndoLoadState = 351
UndoLoadStateModifier = 0
UndoSaveState = 351
UndoSaveStateModifier = 4
SaveStateFile = 0
SaveStateFileModifier = 0
LoadStateFile = 0
LoadStateFileModifier = 0
ToggleThrottle = 9
ToggleThrottleModifier = 0
[Display]
FullscreenResolution = 1600x900
Fullscreen = True
RenderToMain = False
RenderWindowXPos = 457
RenderWindowYPos = 313
RenderWindowWidth = 631
RenderWindowHeight = 485
RenderWindowAutoSize = False
KeepWindowOnTop = False
ProgressiveScan = True
DisableScreenSaver = True
ForceNTSCJ = False
PAL60 = True
[GameList]
ListDrives = False
ListWad = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListFrance = True
ListItaly = True
ListKorea = True
ListTaiwan = True
ListUnknown = True
ListSort = 3
ListSortSecondary = 0
ColorCompressed = True
ColumnPlatform = True
ColumnBanner = True
ColumnNotes = True
ColumnID = False
ColumnRegion = True
ColumnSize = True
ColumnState = True
ListElfDol = True
ListAustralia = True
ListGermany = True
ListNetherlands = True
ListRussia = True
ListSpain = True
ListWorld = True
ColumnFileName = False
[Core]
HLE_BS2 = True
CPUCore = 1
Fastmem = True
CPUThread = True
DSPThread = True
DSPHLE = True
SkipIdle = False
DefaultGCM =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
DPL2Decoder = True
Latency = 0
MemcardAPath = C:/Users/<user>/Documents/Dolphin Emulator/GC/MemoryCardA.USA.raw
MemcardBPath = C:/Users/<user>/Documents/Dolphin Emulator/GC/MemoryCardB.USA.raw
SlotA = 1
SlotB = 1
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 6
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
WiiSDCard = False
WiiKeyboard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = True
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x00000002
UseFPS = False
GFXBackend = OGL
FrameSkip = 0x00000000
TimeStretching = False
TimingVariance = 40
SyncOnSkipIdle = True
SyncGPU = False
SyncGpuMaxDistance = 200000
SyncGpuMinDistance = -200000
SyncGpuOverclock = 1.00000000
FPRF = False
AccurateNaNs = False
DefaultISO =
OverrideGCLang = False
RSHACK = False
WiiSpeakSupport = False
AgpCartAPath =
AgpCartBPath =
AdapterRumble0 = True
SimulateKonga0 = False
AdapterRumble1 = True
SimulateKonga1 = False
AdapterRumble2 = True
SimulateKonga2 = False
AdapterRumble3 = True
SimulateKonga3 = False
EmulationSpeed = 1.00000000
Overclock = 1.00000000
OverclockEnable = False
GPUDeterminismMode = auto
PerfMapDir =
[Movie]
PauseMovie = False
Author =
DumpFrames = False
DumpFramesSilent = False
ShowInputDisplay = False
[DSP]
EnableJIT = False
DumpAudio = False
Backend = XAudio2
Volume = 100
CaptureLog = False
DumpUCode = False
[FifoPlayer]
LoopReplay = True
[Input]
BackgroundInput = False
[Analytics]
ID = a507e32398d85e174bfd34524b5dcc34
Enabled = True
PermissionAsked = True
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07-02-2016, 12:12 AM
#4,994
rlaugh0095 Offline
God of Conquest
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Posts: 519
Threads: 28
Joined: Oct 2013
Hiya Tino. I've been trying to retexture (tex1_64x256_m_8afc79737f6c1e9c_14) In Ordon Village in twilight princess. I got it retextured fine, but when I try to make a material map for it, the texture encoder doesn't make it. Here is my log if that helps.

[Image: a00e9d30ef.png]
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07-02-2016, 01:02 AM
#4,995
Tino Offline
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@rlaugh0095: please can you send me the file so i can debug the error.
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07-02-2016, 02:12 AM
#4,996
rlaugh0095 Offline
God of Conquest
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Posts: 519
Threads: 28
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(07-02-2016, 01:02 AM)Tino Wrote: @rlaugh0095: please can you send me the file so i can debug the error.

Sure thing! Give me about 20 minutes. I'm waiting for a video to encode. Smile 
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07-02-2016, 02:39 AM
#4,997
rlaugh0095 Offline
God of Conquest
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Posts: 519
Threads: 28
Joined: Oct 2013
Sorry for the wait. Here are the textures. https://mega.nz/#!BFAEyCyR!ytaIntIpiWRuhNO_p7pcDJrQ1UCNV-aW-Z-ALUCSDDg
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07-02-2016, 06:12 AM
#4,998
leomar x Offline
Member
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Posts: 104
Threads: 14
Joined: Mar 2009
Tino, Is there a way to turn on Ambient occlusion on Mario Galaxy games?
on Zelda TP the effect is very nice!

THX!
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07-02-2016, 06:55 AM
#4,999
Tino Offline
Above and Beyond
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Posts: 2,276
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(07-02-2016, 06:12 AM)leomar x Wrote: Tino, Is there a way to turn on Ambient occlusion on Mario Galaxy games?
on Zelda TP the effect is very nice!

THX!

only sellecting the on EFB copy trigger for the shaders is the only one that apply those effects correctly for smg
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07-02-2016, 02:15 PM (This post was last modified: 07-02-2016, 02:19 PM by Drogean.)
#5,000
Drogean Offline
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Posts: 36
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Joined: Jun 2016
hi guys, using the latest version as of writing this.

Trying to play with shader presets and I have found that the My Documents\Dolphin Emulator\Load\ShaderPresets\GAMEID folder only gets read if you have enabled the shaders manually in the post-processing tab. The effects wont populate the tab if somebody gives you their shader inis, even after launching that specific game.

So for example, i get a few shader ini files and put them in that folder, i go ingame, nothing shows up and the post-processing tab is empty. If I add the effects manually to the tab, close the game, throw in the ini files into the shaderpreset folder, only then will the effects show up with the proper configuration.

Been trying to figure out where the per-game post-processing enabler is with no luck
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