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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-18-2014, 05:09 AM
#491
Tino Offline
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thanks willl try to reproduce the hangs, any specific game or it happends in all games?
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06-18-2014, 05:19 AM (This post was last modified: 06-18-2014, 05:20 AM by robynasi.)
#492
robynasi Offline
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(06-18-2014, 05:09 AM)Tino Wrote: thanks willl try to reproduce the hangs, any specific game or it happends in all games?

Actually I downloaded dolphin only to play xenoblades, so this is my first game that i tryed Sad sorry. But i see that there is some other game that has dual core issue (like this https://code.google.com/p/dolphin-emu/issues/detail?id=7108#makechanges)
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06-18-2014, 12:21 PM
#493
Tino Offline
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Updated the main post with the latest version. Some adjustments to the audio adaptation algorithm to avoid some glitches.
Feedback is welcome.
I replaced the download links for a complete folder. In the latest subfolder you can find the latest version. The rest is just to make easy for anyone to compare revisions.
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06-18-2014, 12:39 PM
#494
JMC47 Offline
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Thanks for making all the versions easier to find, I'll try to find the regressions.
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06-18-2014, 01:12 PM
#495
marcosvitali Offline
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The new organization is very confusing, the old varsion in the root and the new brand version in a lastest folder ??? I dont like it. IMO the lastest version in the root and the old version in a folder is better
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06-18-2014, 11:23 PM (This post was last modified: 06-18-2014, 11:24 PM by Tino.)
#496
Tino Offline
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updated the latest folder with a small fix to robynasi problems.
thanks to robynasi for helping me debug the error
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06-18-2014, 11:59 PM
#497
mew Offline
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I have to admit it: on the latest revision (106645f) the new "audio algorithm" sounds pretty well Blush.
Tested with Super Mario Galaxy 1 & 2, Wind Waker & Metal Gear Solid: Twin Snakes.
No more echo. No more crackling sound.

On the other side, I will test every single revision to find the origin of the "green lasers beam glitch" on Super Mario Galaxy 2.
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06-19-2014, 12:21 AM
#498
Tino Offline
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thank mew you will really help me doing that Smile
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06-19-2014, 01:02 AM
#499
JMC47 Offline
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The audio stretching is really nice, but it really does add a sizable latency. As an option I do like it, and I really hope you make a pull request for it, as I think a lot of other users would enjoy it too.
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06-19-2014, 01:06 AM
#500
mew Offline
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Got it!! Smile

The first revision with "green lasers beam glitch" is: dc1ae0e600

The previous revision 17304836d5 doesn't have the issue.

I can't test the intermediate revision 62ea7a9706 because it's missing in MEGA folder.
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