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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-30-2016, 11:37 AM
#4,971
CowlScatman Offline
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(06-30-2016, 05:13 AM)whitelightning76 Wrote: Wow that looks amazing, hope you will keep motivated to finish this.  

Thanks man. Wind waker is one of the games Ive wanted to do since bump mapping became a thing in ishiiruka so the fact that I can do it now with forced lighting makes me pretty happy.
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
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06-30-2016, 12:40 PM
#4,972
Qaazavaca Qaanic
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(unimportant) Wind Waker appears to calculate lighting per-vertex, in a way not fixable with per-pixel lighting (last time I checked, years ago. Is per-pixel cel shading possible?
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06-30-2016, 01:01 PM
#4,973
AudryckEmu
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seems pretty promising,gonna use it
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06-30-2016, 01:04 PM
#4,974
Tino Offline
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jimbo1qaz is not calculating per vertex the problem is that the normals are calculated per face so you get flat surfaces unless you add a bump, but still when enabled forced lights and per pixel ligthing you are getting illumination at pixel level.
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06-30-2016, 01:11 PM
#4,975
Tino Offline
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@dopefish69: tanks for the report will take a look
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06-30-2016, 08:46 PM
#4,976
philc Offline
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Video 
Hey Tino
I found some bugs in metroid prime
https://www.youtube.com/watch?v=o2PBnuvTJpk&feature=youtu.be
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06-30-2016, 09:06 PM
#4,977
Emufan Offline
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Why Spiderman 2 works only with OpenGL? Sad
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06-30-2016, 10:02 PM
#4,978
Tino Offline
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(06-30-2016, 08:46 PM)philc Wrote: Hey Tino
I found some bugs in metroid prime
https://www.youtube.com/watch?v=o2PBnuvTJpk&feature=youtu.be
can you share your configuration
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06-30-2016, 10:04 PM
#4,979
Tino Offline
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(06-30-2016, 09:06 PM)Emufan Wrote: Why Spiderman 2 works only with OpenGL? Sad

can you give more info on the problems with the other backends?
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06-30-2016, 10:38 PM
#4,980
muddi900
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Paper Mario: Thousand Year Door

Crashed on the first paper rip effect on the third level.
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