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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-26-2016, 12:34 PM (This post was last modified: 06-26-2016, 12:35 PM by Helios.)
#4,911
Helios Offline
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5.0 is literally just a relabeled dev build.

Ishiiruka is just a fork of the master branch (The same code that dev builds are made from) with his own features and changes.

Every now and then, Tino syncs up Ishiiruka with the changes from master. The state of Ishiiruka right now is kinda-sorta 5.0 already.
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06-26-2016, 12:43 PM
#4,912
Tino Offline
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updated latest folder with a new version. Master 5.0 fully merged including analitics and some small fixes. this is a candidate for stable so please testing and feedback are welcome.
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06-26-2016, 01:45 PM
#4,913
LILSharkZilla
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(06-26-2016, 01:36 PM)ThatYellowFox Wrote: Graphics tab won't open on build 698.

Having the same problem.
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06-26-2016, 01:47 PM
#4,914
LoganK93 Offline
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Same.
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06-26-2016, 02:36 PM
#4,915
roxasthehunter
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Graphics tab won't open when set to DX12
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06-26-2016, 02:37 PM
#4,916
jminternelia
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I will try that, assuming I can decode what it means Wink
Thanks!
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06-26-2016, 06:44 PM
#4,917
Roynerer Offline
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(06-25-2016, 04:47 PM)jminternelia Wrote: So I'm having an issue. when using any shader and running in 4k, 25% of the screen has no shader effect. any thoughts?
using latest ishiiruka buld.
[Image: Z.png~original]

Are you using the Wii version? The Wii version must use the 'On EFB Copy' post-processing trigger. The NGC version can be used with 'On Projection'.

If for whatever reason you experience this issue with both versions, set the trigger to 'On EFB Copy'.
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06-26-2016, 08:29 PM
#4,918
StripTheSoul Offline
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Yeah, graphics tab won't open in latest build.

@Tino: Another thing: I've been thinking about one of the last things that's worse on Dolphin than on the real console: The offset bloom effect.
Now, from what I remember it has been said that this just isn't fixable; it's pretty much the accurate behaviour and it just happens exponentially by raising the internal resolution.
I'm not a dev, so I don't really have a clue but shouldn't it be possible to counter offsetting of the bloom effect with a hack or something? I know, the devs hate hacks (that's why I'm asking you Wink also because you like to experiment), but in the end it would just make the games look more accurate so I guess it's a fair hack ^_^
Do you think this could be possible? Maybe with some kind of projection hack or something?
Some games look really bad with the offset bloom, like Metroid Prime 3 or Little King's Story.
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06-26-2016, 08:34 PM
#4,919
rlaugh0095 Offline
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(06-26-2016, 08:29 PM)StripTheSoul Wrote: Yeah, graphics tab won't open in latest build.

@Tino: Another thing: I've been thinking about one of the last things that's worse on Dolphin than on the real console: The offset bloom effect.
Now, from what I remember it has been said that this just isn't fixable; it's pretty much the accurate behaviour and it just happens exponentially by raising the internal resolution.
I'm not a dev, so I don't really have a clue but shouldn't it be possible to counter offsetting of the bloom effect with a hack or something? I know, the devs hate hacks (that's why I'm asking you Wink also because you like to experiment), but in the end it would just make the games look more accurate so I guess it's a fair hack ^_^
Do you think this could be possible? Maybe with some kind of projection hack or something?
Some games look really bad with the offset bloom, like Metroid Prime 3 or Little King's Story.

I agree. I play at native 4k and the bloom IN metroid prime 3 looks like shit. I know gameplay is mostly what matters, but the bloom is so god awful that I think it deserves some R and D if you can't my drift 
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06-27-2016, 12:50 AM
#4,920
sixor Offline
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698 is working for me, and yes it opens the tab
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