@Inging17 can you disable compile shaders on start and try again?
Thread Rating:
|
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
|
|
06-22-2016, 01:13 AM
(06-22-2016, 01:00 AM)Tino Wrote: @Inging17 can you disable compile shaders on start and try again? I did and also tried all the backend still no luck don't know why
Windows 10 64 bit
Intel core i7-4710HQ CPU @ 2.50 Ghz Nvidia Gefore GTX860M 16GB RAM Latest dolphin development version 06-22-2016, 01:18 AM
uploaded anew version with the fix please try it and let me know if the problem is fixed
06-22-2016, 01:30 AM
(06-22-2016, 01:18 AM)Tino Wrote: uploaded anew version with the fix please try it and let me know if the problem is fixed Dear Tino, Thank you very much for all your hard work. It's working now can't wait to try out the new feature
Windows 10 64 bit
Intel core i7-4710HQ CPU @ 2.50 Ghz Nvidia Gefore GTX860M 16GB RAM Latest dolphin development version 06-22-2016, 04:44 AM
Hello Tino,I get a huge performance drop when the battle begins in Skies of Arcadia. it was recently fixes in official build https://bugs.dolphin-emu.org/issues/9599, but still present in ishiiruka.
06-22-2016, 04:44 AM
Hi Tino, great work ! I'm currently using this custom version successfully on Ubuntu 16.04 x64 and following your work eagerly.
However, since the two last commits of this week end, I cannot build Ishiiruka anymore. Cmake fails on compiling source file "ProgramShaderCache.cpp" as follow: Code: [ 27%] Building CXX object Source/Core/VideoBackends/OGL/CMakeFiles/videoogl.dir/ProgramShaderCache.cpp.oFind attached the result of build. Any idea ? Thanks in advance,
Ishiiruka_build_failed.txt (Size: 36.11 KB / Downloads: 86)
06-22-2016, 04:50 AM
(06-22-2016, 04:44 AM)sig Wrote: Hello Tino,I get a huge performance drop when the battle begins in Skies of Arcadia. it was recently fixes in official build https://bugs.dolphin-emu.org/issues/9599, but still present in ishiiruka. yes that fix is still not merged will try to merge it soon 06-22-2016, 04:53 AM
(06-22-2016, 04:44 AM)Patafix Wrote: Hi Tino, great work ! I'm currently using this custom version successfully on Ubuntu 16.04 x64 and following your work eagerly. please change unsigned __int64 for uint64_t an try to compile and let me know if that fixes the compilation error so i can add it to the next version 06-22-2016, 05:05 AM
(This post was last modified: 06-28-2016, 05:59 PM by rlaugh0095.)
Okay now I have an issue. I converted my pack to .dds and I gotta say the performace boost over png was epic! but, now some of my mip maps look black in the distance. What could be the cause of that? I have link to the converted pack if anyone
|
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)

