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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-13-2016, 07:38 AM
#4,791
drgn Offline
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ı tried it and fixed. thanks
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06-13-2016, 07:40 AM
#4,792
Zerowalker Offline
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(06-12-2016, 10:07 PM)JosJuice Wrote: Yes, essentially.


If you placed them in the Sys folder, you were doing it wrong.


Ah i see, well hopefully i didn't, or maybe i re-replaced them afterwards so it went fine, so many files, so confusing!;P
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06-13-2016, 08:16 AM
#4,793
drgn Offline
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(06-13-2016, 06:57 AM)Panchito Wrote: Would it be possible for you to (temporarily) remove Dolphin.ini from your user\config settings directory and see if the game runs normally?

yes for last story and ishiruuka 680
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06-13-2016, 09:32 AM
#4,794
Bighead Offline
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(06-13-2016, 01:33 AM)Tino Wrote: Ishiiruka Texture tools generates mips form top level only if no customized mipmaps exists or if you check the option "Ignore existing mipmaps", otherway it uses custom mips that are found on the source directory
Oh that's awesome, I didn't know Ishiiruka Tool used provided mipmaps. I must be blind or dense because that's a pretty obvious check box.
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
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06-13-2016, 09:55 AM
#4,795
rlaugh0095 Offline
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(06-13-2016, 09:32 AM)Bighead Wrote: Oh that's awesome, I didn't know Ishiiruka Tool used provided mipmaps. I must be blind or dense because that's a pretty obvious check box.

Woooow, i've been using the first version that he released! I never even knew he updated it. XD
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06-13-2016, 11:51 AM
#4,796
CowlScatman Offline
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(06-11-2016, 01:48 AM)rlaugh0095 Wrote: Im actually going to have to reconvert all of mine to dds. o.o I use gimp for texture editing which doesn't have native dds support. At the moment my pack is comprised of mainly 2560x2560 png images. Currently it takes up 3gb of space.

[Image: 84868169cc.png]
Not even close to being finished either. Q.Q
Im only focusing on large textures at the moment (Environment textures)
When I start doing characters and enemies, im going to start using lower res textures, so hopefully that will offset the size a bit.

Yeah ive only done like 2.5 areas out of around 52 or so and its 5000 mb already. But the results make me really happy. [Image: a4IheDH.png]
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
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06-13-2016, 03:10 PM
#4,797
Helios Offline
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(06-13-2016, 04:33 AM)rlaugh0095 Wrote: [snip]

Still some work to be done, but it's starting to look legit! Smile

Maybe work on making Link's face not look so shiny and plastic-y, it looks kinda creepy
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06-13-2016, 06:01 PM
#4,798
rlaugh0095 Offline
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(06-13-2016, 03:10 PM)Helios Wrote: Maybe work on making Link's face not look so shiny and plastic-y, it looks kinda creepy

lol I had spectacular lighting turned all the way up in the settings. Doesn't look so plasticy on low settings.
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06-13-2016, 06:03 PM
#4,799
rlaugh0095 Offline
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(06-13-2016, 11:51 AM)CowlScatman Wrote: Yeah ive only done like 2.5 areas out of around 52 or so and its 5000 mb already. But the results make me really happy. [Image: a4IheDH.png]

Sweet jesus that looks pretty good! :O
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06-13-2016, 09:47 PM
#4,800
CowlScatman Offline
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(06-13-2016, 06:03 PM)rlaugh0095 Wrote: Sweet jesus that looks pretty good! :O

Thank you.
I used Hypatia's wind waker texture pack as a basis cause it's much easier to do for higher res pictures at the cost of memory.

I plan on updating this album of shots as I make progress on it.
http://imgur.com/a/d9HH2
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
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