• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 477 478 479 480 481 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-12-2016, 05:36 PM
#4,781
Zerowalker Offline
Member
***
Posts: 208
Threads: 19
Joined: Jan 2016
(06-12-2016, 03:58 PM)Helios Wrote: If you want to keep your settings, and saves separate from Ishiiruka and official Dolphin, throw a blank "portable.txt" file in with Dolphin.exe

This will create a User folder that isn't in your Documents folder and will only use that for that install.

If you want to move your save files around, only use normal saves and just copy the memory card files over. Savestates are not compatible between versions in many cases.

I already do that.

But i mean if i update Dolphin, i have the application (.exe) and the other files.
Many of which are the Gamecube/Wii Filesystem, which i don't need as i need to have my own Wii filesystem.
This is cause i play online and it needs to be identified as a unique console, Generic files won't do, so it's not just save files.

So i wana know which folders and files do i want to replace that are Only part of the Emulator, not the Filesystem etcSmile
Find
Reply
06-12-2016, 07:36 PM
#4,782
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,958
Threads: 7
Joined: Oct 2014
The only thing you are not supposed to replace is the user folder. If you are using portable.txt, that is a folder called User placed in the same directory as Dolphin.exe, otherwise it's usually a folder in Documents called Dolphin Emulator. Other things (Dolphin.exe, DLL files, and the Sys folder) are supposed to be replaced.
Find
Reply
06-12-2016, 08:59 PM
#4,783
Zerowalker Offline
Member
***
Posts: 208
Threads: 19
Joined: Jan 2016
Ah okay, so the sys folder does not contain the Wii file system or something, it's just files that are used by the emulator for stuff?
Pretty sure i replaced some files from my Wii NAND before thoughConfused
Find
Reply
06-12-2016, 09:57 PM
#4,784
drgn Offline
Member
***
Posts: 69
Threads: 11
Joined: Apr 2015
last story running very fast for ishirrruka 680 version. Characters moving very fast also I cant read subtitles. My natural language is not english and my english C class. If we say english levels A-B-C-D-E.
Find
Reply
06-12-2016, 10:07 PM
#4,785
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,958
Threads: 7
Joined: Oct 2014
(06-12-2016, 08:59 PM)Zerowalker Wrote: Ah okay, so the sys folder does not contain the Wii file system or something, it's just files that are used by the emulator for stuff?

Yes, essentially.

(06-12-2016, 08:59 PM)Zerowalker Wrote: Pretty sure i replaced some files from my Wii NAND before thoughConfused

If you placed them in the Sys folder, you were doing it wrong.
Find
Reply
06-13-2016, 01:33 AM
#4,786
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(06-12-2016, 05:11 PM)Bighead Wrote: A couple of us on the Xenoblade texture pack coined the phrase "dynamic mipmap" for this awhile back, not sure if there's actually a proper term for them. This is easy to do with PNG and possible to do with DDS, my script preserves dynamic mipmaps for all formats. But, not with textures created with Ishiiruka Tool since it generates all layers from the top level. My script uses Ishiiruka Tool when material maps are present, so this means a choice has to be made between dynamic mipmaps and material maps.

Aside from all that, I'm pretty sure Tino added the ability in Ishiiruka to load DDS textures from other tools, and still use the material maps created with Ishiiruka Tool, so it might be possible to combine the two (as in, use a color texture with dynamic mipmaps generated from other tools, and include a material map generated from Ishiiruka Tool). But I have never tested this, and if it works, I'm not sure how it would look as the material map may affect each descending level differently depending on how different each level looks.
Ishiiruka Texture tools generates mips form top level only if no customized mipmaps exists or if you check the option "Ignore existing mipmaps", otherway it uses custom mips that are found on the source directory
Find
Reply
06-13-2016, 01:36 AM
#4,787
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(06-12-2016, 09:57 PM)drgn Wrote: last story running  very fast for ishirrruka 680 version. Characters moving very fast also I cant read subtitles. My natural language is not english and my english C class. If we say english levels A-B-C-D-E.
what is your native languaje?
have you set speed limit under main settings?
Find
Reply
06-13-2016, 04:09 AM
#4,788
drgn Offline
Member
***
Posts: 69
Threads: 11
Joined: Apr 2015
I checked my settings and speed limit is normal.
Find
Reply
06-13-2016, 04:33 AM
#4,789
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
[Image: ce45572e8e.png]
Still some work to be done, but it's starting to look legit! Smile
Find
Reply
06-13-2016, 06:57 AM
#4,790
Panchito Offline
Member
***
Posts: 72
Threads: 0
Joined: Apr 2015
(06-13-2016, 04:09 AM)drgn Wrote: I checked my settings and speed limit is normal.

Would it be possible for you to (temporarily) remove Dolphin.ini from your user\config settings directory and see if the game runs normally?
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 477 478 479 480 481 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode