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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-02-2016, 10:42 PM
#4,721
Tino Offline
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(06-02-2016, 07:47 AM)cynicalking Wrote: I am sorry, I just found out that it's not the per pixel lighting what crashes the emu, its tessellation, I didn't realize tessellation depends on per pixel lighting. Spent quite a while tinkering every setting and enabling it immediately crashes dolphin.

yes Im aware of the problem with tessellation is still bugy and need a lot of fixes in dx12.
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06-02-2016, 11:57 PM
#4,722
Alexking0615 Offline
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Hello.
i dwonloaded new 674 version and when i try to open Graphics settings
ishhiruka crashes and close.
I am using Winodws 10.
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06-03-2016, 12:01 AM
#4,723
Tino Offline
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@Alexking0615: can you please test including a portable.txt file inside ishiiruka folder to see if the crash happends with the default settings or is a configuration issue?
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06-03-2016, 12:18 AM (This post was last modified: 06-03-2016, 12:42 AM by Alexking0615.)
#4,724
Alexking0615 Offline
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(06-03-2016, 12:01 AM)Tino Wrote: @Alexking0615: can you please test including a portable.txt file inside  ishiiruka folder to see if the crash happends with the default settings or is a configuration issue?


yea it works now.
when portable.txt is there graphics settings works fine.

EDIT:
If someone have the same problem just delete the config folder from the Dolphin Emulator folder (should be in Documents)
Backup your gamepad proflies before.
this should fix the problem.
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06-03-2016, 12:39 AM
#4,725
Tino Offline
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@Alexking0615: can you send me your original config files so i can debug the source of the hang?
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06-03-2016, 01:23 AM (This post was last modified: 06-03-2016, 01:37 AM by Alexking0615.)
#4,726
Alexking0615 Offline
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(06-03-2016, 12:39 AM)Tino Wrote: @Alexking0615: can you send me your original config files so i can debug the source of the hang?

Yea.
Here is the config folder with the crash problem
i guess that something in Dolphin.ini is causing the problem.

https://drive.google.com/file/d/0BxNSLgwTv2iuMEhXOTVSd3hxbVk/view?usp=sharing
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06-04-2016, 02:41 AM (This post was last modified: 06-04-2016, 02:42 AM by zerr11.)
#4,727
zerr11 Offline
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[quote='Tino' pid='410598' dateline='1464570733']

D3D12 QueuedCommandList BackgraundThreadFunction Failed

Tino I already know what the problem with this error, the problem is with the DX12 Shader Cache
I remove the file as a game metal gear solid works without crashes and without this error which I wrote, but for the moment the file itself appears DX12 and other cache, and each time I have to delete the file if it is repaired?
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06-04-2016, 04:37 AM
#4,728
Emufan Offline
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Can you support this adapter? http://www.mayflash.com/Products/NINTENDOWiiGC/PC051.html
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06-04-2016, 04:51 AM
#4,729
JosJuice Offline
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(06-04-2016, 04:37 AM)Emufan Wrote: Can you support this adapter? http://www.mayflash.com/Products/NINTENDOWiiGC/PC051.html

Doesn't that one work already (albeit not with native support, since it's not a Wii U type adapter)?
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06-04-2016, 07:29 AM
#4,730
Emufan Offline
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Works, but not a native support...
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