• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 464 465 466 467 468 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-30-2016, 02:15 AM
#4,651
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
(05-29-2016, 03:27 AM)Tino Wrote: updated lates folder with a new version, Merged latest master changes, added support for forced ligthing on all 3d elements, that allow to use material maps even on games like zww and the last history that does not use ligths in the scenarios, the only problem is that only rim ligth will affect those elements but is a nice start. forced ligthing requires pixel ligthing and tesselation enabled to work.
@Rickv123: i really forget to include material specular value in the math, now is added please let me know if it works right.
feedback is welcome.

Tino the god!
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
Find
Reply
05-30-2016, 03:35 AM
#4,652
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(05-29-2016, 10:17 AM)IcemanSR Wrote: mario thousand years door


Is it possible that this build doesnt read bbox from ini at all?
error after error what ever i put in ini. But if i open GPU settings and set bbox to GPU it works fine without errors.Wtf
Confirm it just doesnt read override bbox from ini
how to test:
set bbox to the left(disable) in gpu options
open G8M.ini and set BBoxEnable = True
run game 15 second into the new game, right after mario set sails , unkown pointer pops up in endless loop.
(if u open gpu before the crash and set bbox=gpu error will not happen.) hence conclusion bbox from ini is not overriding gpu settings


Just tested with "default" dolphin when bbox from ini loads it shows on screen BBOX has been overriden by ini. It doesnt happen with Ishiiruka
i also see that Ishiiruka has two types of bbox? GPU and CPU
havent tested CPU, but that would indicate reason why it doesnt read ini Tongue
---
P.S
also selecting opengl in build would just crash the emu .671

Ishiruka manages bounding box with different seetings than master.
the key for the configuration file is
BoundingBoxMode
and the posible values are
0 disabled
1 CPU
2 GPU
Find
Reply
05-30-2016, 03:50 AM
#4,653
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
updated lates folder witha new version, fixed the issue that crash the ui when selecting ogl or d3dx9
Find
Reply
05-30-2016, 04:17 AM (This post was last modified: 05-30-2016, 04:22 AM by CowlScatman.)
#4,654
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
Tino im having trouble with the texture encoder. It was working earlier today but now it does not work at all. The progress bar just sits on full, and nothing ever gets added to the folder. I'm not exaclty sure what it happening.

Edit: It will compress textures but not add .nrm files at all by themselves uncompressed.
Double edit: also doesnt do mip maps anymore.
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
Find
Reply
05-30-2016, 04:28 AM
#4,655
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(05-30-2016, 04:17 AM)CowlScatman Wrote: Tino im having trouble with the texture encoder. It was working earlier today but now it does not work at all. The progress bar just sits on full, and nothing ever gets added to the folder. I'm not exaclty sure what it happening.

Edit: It will compress textures but not add .nrm files at all by themselves uncompressed.
Double edit: also doesnt do mip maps anymore.

can you give me more detail in what options are you selecting
Find
Reply
05-30-2016, 04:33 AM (This post was last modified: 05-30-2016, 04:34 AM by CowlScatman.)
#4,656
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
I have none of the options toggled which worked fine before. And you can see that the progress bar is full.
https://gyazo.com/95041d869c3a192054a043061eea43f3

But in my folder nothing new ever gets added and the directory is correct.
https://gyazo.com/901ead2afb52905dde7e0cf42f286653

I was working with wind waker textures earlier and it was working fine but as soon as i tried to change textures for a different game it just broke on me.
Did this with wind waker 5 minutes before http://i.imgur.com/bNt3ZJx.png
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
Find
Reply
05-30-2016, 04:38 AM (This post was last modified: 05-30-2016, 04:55 AM by CowlScatman.)
#4,657
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
It seems that the only way it works is if it compresses the textures into .dds form and even then it's not reading the textures.

edit: Okay so i changed the directory and all of a sudden it works for that one. But some of the folders dont work.
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
Find
Reply
05-30-2016, 04:59 AM (This post was last modified: 05-30-2016, 05:00 AM by Tino.)
#4,658
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
can you share the full path that soes not work?
nice looking picture there Smile
Find
Reply
05-30-2016, 05:03 AM
#4,659
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
(05-30-2016, 04:59 AM)Tino Wrote: can you share the full path that soes not work?
nice looking picture there Smile

C:/Users/Hunter/Documents/Dolphin Emulator/Load/Textures/GALE01

was gonna mess around with Melee a little but i have to export the textures to a different folder and move them over.
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
Find
Reply
05-30-2016, 05:10 AM
#4,660
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
Upon investigating i think i have found the issue. If the texture that you originally turned into bump maps is in the same folder that it exports to it doesn't work. Everytime ive gotten it to work is when it goes into a folder away from the source.
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 464 465 466 467 468 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode