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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-23-2016, 11:24 AM
#4,591
CowlScatman Offline
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(05-23-2016, 07:33 AM)Zipporah Wrote: Hello!  I was just wondering if anyone else was having problems with the links of the latest Ishiiruka versions not working.  When I click on them, the blank page keeps on trying to load without it ever actually loading. I have waited a couple of minutes, but without success.  Is there any way I can access the latest build?  Dolphin runs fine for me, but I was hoping to maybe up some of the settings a little bit more with Ishiiruka.  

  I am, however, able to access the GitHub link, but it is somewhat overwhelming.  Would I click on Download Zip in order to get the latest Ishiiruka build or can I only get that one through one of the goo.gle links?   Thanks! Smile

Idk how long this link will last before it changes
https://www.dropbox.com/sh/7f78x2czhknfrmr/AADhXhA0b8EIcCyejITS697Ca?dl=0
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
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05-23-2016, 11:30 AM
#4,592
Tino Offline
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all this links are valid if you find a problem please let me know.
https://goo.gl/31cRcc
https://goo.gl/YzHNa5
https://goo.gl/NXV6b7
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05-23-2016, 03:08 PM (This post was last modified: 05-23-2016, 03:09 PM by Zipporah.)
#4,593
Zipporah Offline
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   Thank you for the quick replies!  The dropbox link worked, so thank you CowlScatman!  

   Hello, Tino, thank you for responding!  Whenever I click on any of those links it starts loading the page, but then it never fully loads and keeps saying, "Waiting for goo.gl"   It looks like the attachment that I am including in this post.  No matter how long I wait, nothing happens.  Hopefully, no one else is experiencing this.


Attached Files Thumbnail(s)
   
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05-23-2016, 03:10 PM
#4,594
Helios Offline
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Either routing to you is being screwed, your ISP is doing something dumb, or you have something on your system that is blocking something it shouldn't be.

Try the links later.
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05-23-2016, 05:11 PM
#4,595
Erastopic
Unregistered
 
(05-22-2016, 11:09 PM)mimimi Wrote: Whenever you run into a problem with Ishiiruka it's a good idea to check if you get the same problem on the official version too. If it happens there too, you can post in the support forum and get support from the normal devs instead of just Tino. If it doesn't happen in the official builds, that would be important information for Tino that helps a lot.

The issue is even with the official build so seems to be a DX12 issue across unofficial and official versions. I will post the issue at the official bug report forum for the official development build version. I actually didn't know the official development build had DX12 support, figured it was unofficial versions only so, my bad.  Tongue
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05-24-2016, 02:01 AM (This post was last modified: 05-24-2016, 02:08 AM by Helios.)
#4,596
Helios Offline
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(05-23-2016, 05:11 PM)Erastopic Wrote: The issue is even with the official build so seems to be a DX12 issue across unofficial and official versions. I will post the issue at the official bug report forum for the official development build version. I actually didn't know the official development build had DX12 support, figured it was unofficial versions only so, my bad.  Tongue


I do wonder how many features / fixes Ishiiruka users think are exclusive to Ishiiruka. =/
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05-24-2016, 12:25 PM (This post was last modified: 05-24-2016, 12:27 PM by rlaugh0095.)
#4,597
rlaugh0095 Offline
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Started Experimenting once again. I think it's starting to look pretty realistic. Smile
Just gotta fix the pathway, and make a more suitable texture for link.
Oh and desaturate the grass a bit.

[Image: 8f04c36075.png]
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05-24-2016, 01:18 PM
#4,598
Tino Offline
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updated the latest folder with a new version, please dx12 users test if the issues you reported are fixed. most of them should but i-m interested in knowing what issues are left.
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05-24-2016, 02:36 PM
#4,599
Kamikaze_Ice Offline
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(05-24-2016, 12:25 PM)rlaugh0095 Wrote: Started Experimenting once again. I think it's starting to look pretty realistic. Smile
Just gotta fix the pathway, and make a more suitable texture for link.
Oh and desaturate the grass a bit.

Click here to see Screenshot: (Show Spoiler)
[Image: 8f04c36075.png]
Is that Twilight Princess? I can't believe I played that on the Wii instead of in Dolphin. Sad
Nice screenshot. You're right, that grass does need some attention. I'm curious as to how it got that tall when the ground at the base of the blades indicates very poor soil (dry, little to no nutrients). Dense clusters of grass like this shouldn't be possible! Tongue

If I may make a suggestion, try adding in some Light Scattering via IshiirukaFX (Bloom tab). I'd start by setting the top three sliders (Width/Power/Intensity) to their left most value (0.5, 1.0 & 0.1 respectively). I find this to be a great base to start tweaking the remaining sliders for each game. This will produce a subtle spatial volumetric/atmospheric effect in games. Except games where none of the post-processing triggers prevent depth buffer effects from screwing up the 2d/interface elements. You can't see the volumetric effect in a screenshot and I video compression couldn't demonstrate it correctly so it's kind of hard to describe it. Since you're apparently using SSAO in that screenshot, I think this would be a great addition in that Zelda game as it would add a more realistic volume to the engine's lighting system.

I do think the bloom shown is too strong though. Looks very out of place on my display, calibrated to Rec. 709 standards. But game in general don't adhere to those standards, and few developers like Naughty Dog actually design with and for such standards. Just wanted to mention that as constructive criticism since you mentioned the game looking more realistic (No Nintendo game follows any standards. They don't even support Limited or Full range RGB options for HDMI on consoles!)


If you have Xenoblade, you can try my settings out if you're curious about the subtle volumetric effect. If you do, be sure to set the post-processing trigger to "On EFB Copy" (Same shader settings used with "On Swap" will be too weak).
SSAO2.ini
SSGI.ini
IshiirukaFX.ini



Another trick you can try is to use SSAO2 in conjunction with IshiirukaFX's Tonemapping (with Filmic and using tonemap type "1") together.
SSAO2 acts as a dynamic overlay "mask" for the tonemapping.
Tonemap type "1" is used because it covers low mid and high contrast ranges. I use an aggressive tonemap type 1 configuration because it gets masked by SSAO2 in a non-linear fashion. Mostly on the high end, a little less on the low end and even less for the midrange. This also helps deal with almost all color saturation and you only need to use the Pixel Vibrance tab to (de)saturate the color(s) that is the developers were really lacking. I like to leave BLUE alone at 1.0 and adjust red first and then green, if needed. I do this because Blue is the color hardest to see by typical human eyes (green being the easiest). Just look at the corners of a CIE chart, blue covers the smallest area of the viewable spectrum (triangle).


@Tino:
Just to keep my post on topic (sorry Tongue), as a future feature request I'd like to see a way to save configurations in the interface itself. Game specific configs would be nice (hook or inside <GameID>.ini?).
But I'd really like some sort of A/B/X comparison method. If you're unfamiliar with the term, it's mostly used in the speaker/home theatre/recording communities.
The TL;DR of this is basically a single button/box to instantly change between settings. Now users don't need to waste time changing settings every time they want to check the other configuration.
Again, just something to think about in the future. This could be extended to video/post-processing configurations as well.
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05-24-2016, 02:43 PM
#4,600
Kamikaze_Ice Offline
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Another log of a potential FIFO issue only in Ishiiruka (see bottom of post)

Game: Baten Kaitos: Eternal Wings and the Lost Ocean (GameID = GKBEAF)
Console: Gamecube
Build: Ishiiruka 665 (b587dcb)

Note: There might be a problem while recording a FIFO file. I made three recordings, all with different settings and at different locations in the game. I didn't think to log the first two recordings until updating to Ishiiruka 665 (b587dcb). THIS FIFO is the third, and is where all the logs come from.  
Of the first two recordings I made, the first entered an endless loop of panic handler prompts that required terminating dolphin.exe. Second was error free but was a black frame (Frame analysis tab does list objects). The third was same as the first but without that endless loop.


Code:
30:41:059 ConfigManager.cpp:85 N[BOOT]: Saving settings to C:/Users/Kami/Documents/Dolphin Emulator/Config/Dolphin.ini
30:41:068 Core.cpp:890 W[COMMON]: Want determinism <- false
30:41:227 Boot\Boot.cpp:248 N[BOOT]: Booting C:\_Games\Dolphin\baten kaitos fifo.dff
30:42:893 MsgHandler.cpp:88 E[*]: Warning: GFX FIFO: Unknown Opcode (0x63 @ 000000002C654E69, preprocessing=preprocess=false).
This means one of the following:
* The emulated GPU got desynced, disabling dual core can help
* Command stream corrupted by some spurious memory bug
* This really is an unknown opcode (unlikely)
* Some other sort of bug

Further errors will be sent to the Video Backend log and
Dolphin will now likely crash or hang. Enjoy.
30:50:084 MsgHandler.cpp:88 E[*]: Warning: Illegal command 63
CPBase: 0x003afca0
CPEnd: 0x003efc80
CPHiWatermark: 0x0002ffe8
CPLoWatermark: 0x00000000
CPReadWriteDistance: 0x00000020
CPWritePointer: 0x003b4b20
CPReadPointer: 0x003b4b00
CPBreakpoint: 0x00000000
bFF_GPReadEnable: true
bFF_BPEnable: false
bFF_BPInt: false
bFF_Breakpoint: false
bFF_GPLinkEnable: true
bFF_HiWatermarkInt: false
bFF_LoWatermarkInt: false

30:51:284 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x63 @ 000000002C654E69, preprocessing = no)
30:51:284 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x6c @ 000000002C654E6A, preprocessing = no)
30:51:284 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x63 @ 000000002C654E8D, preprocessing = no)
30:51:284 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x3d @ 000000002C658E92, preprocessing = no)
30:51:285 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0b @ 000000002C66CC93, preprocessing = no)
30:51:285 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x3d @ 000000002C66CC96, preprocessing = no)
30:51:285 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x52 @ 000000002C66CC97, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692D83, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x4e @ 000000002C692D84, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692D85, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692D8B, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x4e @ 000000002C692D8C, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692D8D, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x4e @ 000000002C692D8E, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692D8F, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x15 @ 000000002C692D90, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692D91, preprocessing = no)
30:51:286 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x2c @ 000000002C692D92, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692D93, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x2c @ 000000002C692D94, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692D95, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x39 @ 000000002C692D96, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692D97, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x4f @ 000000002C692D98, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692D99, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x4f @ 000000002C692D9A, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692D9B, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x14 @ 000000002C692D9C, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692D9D, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x2d @ 000000002C692D9E, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692D9F, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x2d @ 000000002C692DA0, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692DA1, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692DA7, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x1a @ 000000002C692DA8, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DA9, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x2a @ 000000002C692DAA, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DAB, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x2a @ 000000002C692DAC, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692DAD, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x3b @ 000000002C692DAE, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DAF, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x58 @ 000000002C692DB0, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DB1, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x58 @ 000000002C692DB2, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692DB3, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0c @ 000000002C692DB4, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DB5, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x2b @ 000000002C692DB6, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DB7, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x2b @ 000000002C692DB8, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692DB9, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x3a @ 000000002C692DBA, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DBB, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x55 @ 000000002C692DBC, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DBD, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x55 @ 000000002C692DBE, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692DBF, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0f @ 000000002C692DC0, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DC1, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x37 @ 000000002C692DC2, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DC3, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x37 @ 000000002C692DC4, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x0d @ 000000002C692DC5, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x2e @ 000000002C692DC6, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692DC7, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692E08, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0xd7 @ 000000002C692E09, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x07 @ 000000002C692E0A, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x7c @ 000000002C692E0B, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692E0C, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0xd4 @ 000000002C692E0D, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692E0E, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0xd4 @ 000000002C692E0F, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x07 @ 000000002C692E10, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x7f @ 000000002C692E11, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692E12, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0xc9 @ 000000002C692E13, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x04 @ 000000002C692E14, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0xc9 @ 000000002C692E15, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x07 @ 000000002C692E16, preprocessing = no)
30:51:287 OpcodeDecoding.cpp:352 E[Video]: FIFO: Unknown Opcode(0x14 @ 000000002C694142, preprocessing = no)
[*]


I don't know what I did to log this, so this might be unrelated, but I noticed it while writing this post (FIFO was still "playing" in the background). I started and finished all of my logging with it set to log Warnings.




Code:
32:57:889 VolumeCreator.cpp:204 W[DIO]: No known magic words found
32:57:889 VolumeCreator.cpp:205 W[DIO]: Wii  offset: 0x18 value: 0xc0040000
32:57:890 VolumeCreator.cpp:206 W[DIO]: WiiC offset: 0x60 value: 0x00000000
32:57:890 VolumeCreator.cpp:207 W[DIO]: WAD  offset: 0x02 value: 0x010d0300
32:57:890 VolumeCreator.cpp:208 W[DIO]: GC   offset: 0x1C value: 0x00000000
32:57:890 VolumeCreator.cpp:74 N[DIO]: \_Games\Dolphin\baten kaitos fifo.dff does not have the Magic word for a gcm, wiidisc or wad file
Set Log Verbosity to Warning and attempt to load the game again to view the values

[*]






As I mentioned at the start of my post, my FIFO file works fine in Master dev builds (no prompts, two warnings). Well I say that but honestly I only checked in only one Master Build, 4.0-9392. Log is hidden below.

Spoiler: (Show Spoiler)
38:06:027 ConfigManager.cpp:85 N[BOOT]: Saving settings to C:/_Games/Dolphin/Build 4.0-9392/User/Config/Dolphin.ini
38:06:040 Core.cpp:974 W[COMMON]: Want determinism <- false
38:06:153 Boot\Boot.cpp:248 N[BOOT]: Booting C:\_Games\Dolphin\baten kaitos fifo.dff
38:07:018 BPStructs.cpp:684 W[Video]: Unknown BP opcode: address = 0x00000046 value = 0x0000024c
38:07:018 BPStructs.cpp:684 W[Video]: Unknown BP opcode: address = 0x00000069 value = 0x0000049e


And if needed, here are the logs when starting the game (stopped after "Licensed by Nintendo" fades out). Bolded the red portion of both logs.
Baten Kaitos Origin basically has the same log (Signature.cpp lines).

Ishiiruka: (Show Spoiler)
13:58:525 ConfigManager.cpp:85 N[BOOT]: Saving settings to C:/Users/Kami/Documents/Dolphin Emulator/Config/Dolphin.ini
13:58:534 Core.cpp:890 W[COMMON]: Want determinism <- false
13:58:698 Boot\Boot.cpp:248 N[BOOT]: Booting C:\_Games\Dolphin\_Games/Baten Kaitos/CD1.iso
13:58:771 HLE\HLE_OS.cpp:47 N[OSREPORT]: 81200500->81300000| Apploader Initialized.  $Revision: 32 $.
13:58:771 HLE\HLE_OS.cpp:47 N[OSREPORT]: 8120051c->81300000| This Apploader built Apr 17 2003 12:46:20
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found nlListContainer<P8SaveData>::__ct(void) at 8013d480 (size: 00000090 instead of 00000010)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found __DBExceptionDestination at 8120aea8 (size: 0000002c instead of 00000010)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found SystemCallVector at 801513e0 (size: 00000084 instead of 00000020)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found OSSwitchFPUContext at 8014d028 (size: 000000cc instead of 00000084)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found TRKLoadContext at 80179594 (size: 0000008c instead of 00000088)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found GXSetChanAmbColor at 801716ac (size: 000000bc instead of 000000f0)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found OSExceptionVector at 8014b3b4 (size: 00000148 instead of 0000009c)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found OSLoadContext at 8014cb90 (size: 000000e0 instead of 000000d8)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found __mod2u at 8017b2a8 (size: 000000e0 instead of 000000e4)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found Config24MB at 8014f880 (size: 00000230 instead of 00000080)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found TRKSaveExtended1Block at 80178eb0 (size: 0000018c instead of 000001b8)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found Reset at 8014ff94 (size: 000000b8 instead of 00000070)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found GXSetMisc at 8016ff40 (size: 0000007c instead of 00000094)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found __ptmf_scall at 8017af68 (size: 00000084 instead of 00000028)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found ExternalInterruptHandler at 8014f56c (size: 00000068 instead of 00000050)!
13:58:912 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found PPCHalt at 8014a890 (size: 0000001c instead of 00000014)!

13:59:757 HLSLCompiler.cpp:234 N[Video]: Successfully loaded D3DCompiler_47.dll.
14:00:592 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - EXI release build: Apr 17 2003 12:33:17 (0x2301) >>
14:00:593 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - SI release build: Apr 17 2003 12:33:19 (0x2301) >>
14:00:594 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]:
14:00:594 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Dolphin OS
14:00:594 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Kernel built : Apr 17 2003 12:33:06
14:00:595 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Console Type : Development HW3 (10000006)
14:00:595 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Memory 24 MB
14:00:595 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Arena : 0x80296700 - 0x817e3ce0
14:00:595 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - OS release build: Apr 17 2003 12:33:06 (0x2301) >>
14:00:602 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - DVD release build: Apr 22 2003 15:49:00 (0x2301) >>
14:00:609 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - AR release build: Apr 17 2003 12:33:55 (0x2301) >>
14:00:609 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - ARQ release build: Apr 17 2003 12:33:56 (0x2301) >>
14:00:610 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - VI release build: Apr 17 2003 12:33:22 (0x2301) >>
14:00:611 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - GX release build: Apr 21 2003 14:55:46 (0x2301) >>
14:00:618 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: offset=20
14:00:618 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: w=256/h=160
14:00:618 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: tpl_image=801a8b00
14:00:620 FileMonitor.cpp:103 W[FileMon]:      75 kB index.bin
14:00:678 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - PAD release build: Apr 17 2003 12:33:44 (0x2301) >>
14:00:681 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - AI release build: Apr 17 2003 12:33:54 (0x2301) >>
14:00:681 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - AX release build: Apr 17 2003 12:33:57 (0x2301) >>
14:00:682 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - DSP release build: Apr 17 2003 12:34:16 (0x2301) >>
14:00:682 HW\DSPHLE\UCodes\AX.cpp:23 W[DSPHLE]: Instantiating AXUCode: crc=e2136399
14:00:682 HW\DSPHLE\UCodes\AX.cpp:61 W[DSPHLE]: Loading polyphase resampling coeffs from C:\_Games\Dolphin\Ishiiruka 665 (b587dcb)/Sys//GC/dsp_coef.bin
14:03:025 FileMonitor.cpp:103 W[FileMon]:     124 kB FILE_6000600D
14:03:122 FileMonitor.cpp:103 W[FileMon]:   2,608 kB FILE_60003005
14:04:350 FileMonitor.cpp:103 W[FileMon]:      22 kB FILE_60003006
14:04:435 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: MagnusManager Initialized.
14:04:436 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ATTEN : NewMagnusSerialize TARGET : 0, No0,idx = 4
14:04:436 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ATTEN : NewMagnusSerialize TARGET : 1, No0,idx = 20
14:04:437 FileMonitor.cpp:103 W[FileMon]:     153 kB FILE_60001000
14:04:584 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: offset=20
14:04:584 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: w=858/h=330
14:04:584 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: tpl_image=806026a0
14:04:585 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - CARD release build: Apr 17 2003 12:34:19 (0x2301) >>
14:04:585 FileMonitor.cpp:103 W[FileMon]:     204 kB FILE_60003000
14:04:768 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Camp Initialized.
14:04:768 FileMonitor.cpp:103 W[FileMon]:     478 kB FILE_60002000
14:05:069 FileMonitor.cpp:103 W[FileMon]:      39 kB FILE_6000600A
14:05:154 FileMonitor.cpp:103 W[FileMon]:     547 kB FILE_70004000
14:05:160 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - THP release build: Aug 27 2002 20:42:01 >>
14:05:869 FileMonitor.cpp:103 W[FileMon]:     704 kB FILE_60006000
14:06:386 FileMonitor.cpp:103 W[FileMon]:   3,148 kB FILE_E00053D4
14:06:455 FileMonitor.cpp:103 W[FileMon]:     217 kB FILE_70004001
14:06:588 FileMonitor.cpp:103 W[FileMon]:   3,148 kB FILE_E00053D4
14:12:828 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: FirstTeamVoice Finished(nRegion = 5, FileID = 0x70004001)
14:15:067 D3DBase.cpp:460 N[Video]: Successfully released all device references!

Master: (Show Spoiler)
12:03:212 ConfigManager.cpp:85 N[BOOT]: Saving settings to C:/_Games/Dolphin/Build 4.0-9392/User/Config/Dolphin.ini
12:03:222 Core.cpp:974 W[COMMON]: Want determinism <- false
12:03:377 Boot\Boot.cpp:248 N[BOOT]: Booting C:\_Games\Dolphin\_Games/Baten Kaitos/CD1.iso
12:03:385 HLE\HLE_OS.cpp:47 N[OSREPORT]: 81200500->81300000| Apploader Initialized.  $Revision: 32 $.
12:03:385 HLE\HLE_OS.cpp:47 N[OSREPORT]: 8120051c->81300000| This Apploader built Apr 17 2003 12:46:20
12:03:560 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found nlListContainer<P8SaveData>::__ct(void) at 8013d480 (size: 00000090 instead of 00000010)!
12:03:560 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found __DBExceptionDestination at 8120aea8 (size: 0000002c instead of 00000010)!
12:03:560 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found SystemCallVector at 801513e0 (size: 00000084 instead of 00000020)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found OSSwitchFPUContext at 8014d028 (size: 000000cc instead of 00000084)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found TRKLoadContext at 80179594 (size: 0000008c instead of 00000088)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found GXSetChanAmbColor at 801716ac (size: 000000bc instead of 000000f0)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found OSExceptionVector at 8014b3b4 (size: 00000148 instead of 0000009c)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found OSLoadContext at 8014cb90 (size: 000000e0 instead of 000000d8)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found __mod2u at 8017b2a8 (size: 000000e0 instead of 000000e4)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found Config24MB at 8014f880 (size: 00000230 instead of 00000080)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found TRKSaveExtended1Block at 80178eb0 (size: 0000018c instead of 000001b8)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found Reset at 8014ff94 (size: 000000b8 instead of 00000070)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found GXSetMisc at 8016ff40 (size: 0000007c instead of 00000094)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found __ptmf_scall at 8017af68 (size: 00000084 instead of 00000028)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found ExternalInterruptHandler at 8014f56c (size: 00000068 instead of 00000050)!
12:03:561 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found PPCHalt at 8014a890 (size: 0000001c instead of 00000014)!

12:04:417 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - EXI release build: Apr 17 2003 12:33:17 (0x2301) >>
12:04:417 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - SI release build: Apr 17 2003 12:33:19 (0x2301) >>
12:04:419 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]:
12:04:419 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Dolphin OS
12:04:419 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Kernel built : Apr 17 2003 12:33:06
12:04:419 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Console Type : Development HW3 (10000006)
12:04:419 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Memory 24 MB
12:04:419 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Arena : 0x80296700 - 0x817e3ce0
12:04:419 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - OS release build: Apr 17 2003 12:33:06 (0x2301) >>
12:04:427 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - DVD release build: Apr 22 2003 15:49:00 (0x2301) >>
12:04:432 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - AR release build: Apr 17 2003 12:33:55 (0x2301) >>
12:04:433 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - ARQ release build: Apr 17 2003 12:33:56 (0x2301) >>
12:04:434 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - VI release build: Apr 17 2003 12:33:22 (0x2301) >>
12:04:435 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - GX release build: Apr 21 2003 14:55:46 (0x2301) >>
12:04:435 BPStructs.cpp:684 W[Video]: Unknown BP opcode: address = 0x00000069 value = 0x0000049e
12:04:435 BPStructs.cpp:684 W[Video]: Unknown BP opcode: address = 0x00000046 value = 0x0000024c
12:04:447 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: offset=20
12:04:447 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: w=256/h=160
12:04:447 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: tpl_image=801a8b00
12:04:503 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - PAD release build: Apr 17 2003 12:33:44 (0x2301) >>
12:04:505 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - AI release build: Apr 17 2003 12:33:54 (0x2301) >>
12:04:506 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - AX release build: Apr 17 2003 12:33:57 (0x2301) >>
12:04:507 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - DSP release build: Apr 17 2003 12:34:16 (0x2301) >>
12:04:507 HW\DSPHLE\UCodes\AX.cpp:23 W[DSPHLE]: Instantiating AXUCode: crc=e2136399
12:04:507 HW\DSPHLE\UCodes\AX.cpp:61 W[DSPHLE]: Loading polyphase resampling coeffs from C:\_Games\Dolphin\Build 4.0-9392/Sys//GC/dsp_coef.bin
12:06:917 FileMonitor.cpp:103 W[FileMon]:     124 kB FILE_6000600D
12:06:946 FileMonitor.cpp:103 W[FileMon]:   2,608 kB FILE_60003005
12:08:163 FileMonitor.cpp:103 W[FileMon]:      22 kB FILE_60003006
12:08:249 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: MagnusManager Initialized.
12:08:250 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ATTEN : NewMagnusSerialize TARGET : 0, No0,idx = 4
12:08:250 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: ATTEN : NewMagnusSerialize TARGET : 1, No0,idx = 20
12:08:251 FileMonitor.cpp:103 W[FileMon]:     153 kB FILE_60001000
12:08:397 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: offset=20
12:08:397 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: w=858/h=330
12:08:397 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: tpl_image=806026a0
12:08:398 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - CARD release build: Apr 17 2003 12:34:19 (0x2301) >>
12:08:399 FileMonitor.cpp:103 W[FileMon]:     204 kB FILE_60003000
12:08:581 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Camp Initialized.
12:08:582 FileMonitor.cpp:103 W[FileMon]:     478 kB FILE_60002000
12:08:881 FileMonitor.cpp:103 W[FileMon]:      39 kB FILE_6000600A
12:08:967 FileMonitor.cpp:103 W[FileMon]:     547 kB FILE_70004000
12:08:973 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << Dolphin SDK - THP release build: Aug 27 2002 20:42:01 >>
12:09:795 FileMonitor.cpp:103 W[FileMon]:     704 kB FILE_60006000
12:10:312 FileMonitor.cpp:103 W[FileMon]:   3,148 kB FILE_E00053D4
12:10:436 FileMonitor.cpp:103 W[FileMon]:     217 kB FILE_70004001
12:10:545 FileMonitor.cpp:103 W[FileMon]:   3,148 kB FILE_E00053D4
12:16:785 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: FirstTeamVoice Finished(nRegion = 5, FileID = 0x70004001)
12:20:809 D3DBase.cpp:423 N[Video]: Successfully released all device references!



Does anyone think the bolded portions should be reported in the Master's support section??
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