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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-07-2016, 12:06 AM
#4,541
zerr11 Offline
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thanks for the answer whether these errors can be corrected?
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05-07-2016, 02:43 AM
#4,542
The Hero of Time Offline
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(05-06-2016, 05:55 PM)Ed94 Wrote: Its working fine for me at 660, whats your settings?

I found the problem, it won't boot for some reason if I have all 4 gamecube controllers set to Gamecube Adapter for Wii U in the settings. It only works with P1 enabled and nothing else. Same on master
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05-08-2016, 03:10 PM
#4,543
Mchccjg12 Offline
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Seems that the background music in Custom Robo is still broken using 660.

It will randomly cut out until the next music track is played, all other sounds seem to work properly.
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05-09-2016, 04:59 PM
#4,544
tet666 Offline
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How much vram is required if i want to enable "Cache Custom Textures on GPU"?
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05-09-2016, 10:33 PM
#4,545
Tino Offline
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that depends on the game. In games that use a specific set of textures it will work flawesly for hours with only 1gb of gpu ram, for example nsmbw, in games like zelda tp or xenoblade cronicles that uses a ton of diferent textures it will start slowing down after 30 minutes in anything with less than 6 gb of gpu ram.
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05-10-2016, 08:54 PM (This post was last modified: 05-10-2016, 08:54 PM by tet666.)
#4,546
tet666 Offline
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(05-09-2016, 10:33 PM)Tino Wrote: that depends on the game. In games that use a specific set of textures it will work flawesly for hours with only 1gb of gpu ram, for example nsmbw, in games like zelda tp or xenoblade cronicles that uses a ton of diferent textures it will start slowing down after 30 minutes in anything with less than 6 gb of gpu ram.

Uh well i only got 4gb and those are the ones i play atm, stuttering isn't really noticeable with the prefetch to ram option and having the isos and textures on a sdd so i will stick to that only atm thx for the answer.
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05-11-2016, 10:08 AM
#4,547
Preston530 Offline
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So I've been playing Wind Waker recently. And I've noticed this odd stuttering, even with X1 native resolution. I have a GTX 760, and I7-4790. So Im not sure if it's ishiiruka or an option I have checked or what? Also I tested with no AS and AA. Still get a random stutter every 5 or so seconds
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05-11-2016, 12:57 PM
#4,548
Tino Offline
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updated latest folder with a new version, just some merges from master to fix some common issues. Enjoy.
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05-11-2016, 08:03 PM
#4,549
CowlScatman Offline
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(05-11-2016, 10:08 AM)Preston530 Wrote: So I've been playing Wind Waker recently. And I've noticed this odd stuttering, even with X1 native resolution. I have a GTX 760, and I7-4790. So Im not sure if it's ishiiruka or an option I have checked or what? Also I tested with no AS and AA. Still get a random stutter every 5 or so seconds

I have the 760 and the i7 4790k as well and i havent had any problems. Would you mind sharing all your settings?
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
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05-11-2016, 08:57 PM
#4,550
zerr11 Offline
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same bug... in MGS. I do not know how other games

the same error standard 336 + new 432 D3D State.cpp
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