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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-28-2016, 03:36 PM
#4,491
Ed94 Offline
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@Kamikaze_Ice XD

As a general suggestion/question, now that there is so much going on with tessellation, bump maps, and phong lighting, do you plan on adding functionality for presets between games? I'd like to tune these levels between games and be able to give these presets with my configurations of the shader.

Right now I noticed that it is saved as GFX.ini so I have been having to rename it to various denotations per game so far.
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04-28-2016, 03:59 PM
#4,492
gosseyn Offline
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hey guys,

could you tell me why my wiimote is not recognized by the latest Ishiiruka build when the wiimote is recognized and works with the main 4.0 ? (the wiimote is not recognized also in Dolphin-x64 4.0-9219). Thanks.
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04-28-2016, 05:18 PM
#4,493
gosseyn Offline
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Welcome to my monologue !

So it seems 4.0-8325 is where the real wiimote code has been changed, I tried 4.0-8321 and as I expected my wiimote using bluesoleil is recognized with this version. It doesn't work still with Ishiiruka's build, any advice ?
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04-28-2016, 05:20 PM (This post was last modified: 04-28-2016, 05:29 PM by IcemanSR.)
#4,494
IcemanSR Offline
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wow , i thought this is yet another "build" thread..
boy was i surprised when i tested it..
this emulator has never worked this smooth..
amazing job man!
Very well done

-
P.S
i test played Donkey Kong Country.
Not a single hick-up.Amazing
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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04-28-2016, 08:41 PM
#4,495
full_lord
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hi Tino

i want to say thank you for your hard work i have tested Ishiiruka.646(73080f0) and it worked on my system very well

my sepec  Hp envy 17 Intel Core i7 4702MQ 2.2  GeForce GT 750M 2GB  6GB Ram

thank you and take care
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04-29-2016, 03:52 AM
#4,496
StripTheSoul Offline
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(04-28-2016, 05:20 PM)IcemanSR Wrote: wow , i thought this is yet another "build" thread..
boy was i surprised when i tested it..
this emulator has never worked this smooth..
amazing job man!
Very well done

-
P.S
i test played Donkey Kong Country.
Not a single hick-up.Amazing

Hah, this is the first time for you to use Ishiiruka? Well, welcome to the world of smoothness. I could never play again without Full Async Shader Cache Generation <3 (and I'm hoping Exzap will implement something similar in Cemu because already it's worst performance issue in some games are those damn shader stutters >_<)
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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04-29-2016, 09:07 AM (This post was last modified: 04-29-2016, 09:41 AM by zerr11.)
#4,497
zerr11 Offline
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version : 652(0d58bb9)

Now I tested the game "Metal Gear Solid: The Twin Snakes" wrote the game Shift + F1 then turned off the emulator again turned and tried to load a record but jumped another error similar to the last
troublesome is this error because now the time to show that you have to delete all of the settings because they did not want the game to run because this error pops up it is as if he remembered writing the textures and all the time the same error when you start this game.
fast write work but turn off the emulator and then it will switch to after reading this error occurs additionally emulator saves this error and can not run the game without even loading ..

I do not know how to save and load those in other games ... maybe some game have the same error i dont know Sad

that is, I mean that in the Game MGS quick save / load works only when you first start the emulator for the second time this error pops up and then even normal game is not going to run the emulator because somehow it remembers the settings.

Mario lv2 work, but I have not tried the rapid loading {F1}
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04-29-2016, 09:18 AM (This post was last modified: 04-29-2016, 09:23 AM by zerr11.)
#4,498
zerr11 Offline
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version : 652(0d58bb9)

aha and are sometimes red shadows? whether it is a graphics bug?

shadows are not such a problem more this error DX12 ... does not give peace...
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04-29-2016, 09:46 AM
#4,499
Kamikaze_Ice Offline
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(04-28-2016, 01:11 PM)Tino Wrote: updated latest folder with a new version, improved ui to configure newligthing parameters, fixed some issues reported here.
@zerr11: the issue you reported should be fixed.
@Kamikaze_Ice: nice ideas but let me sleep a little and i will answer better Smile
Enjoy

No need to reply Tino, save that brain power for your free time lol. Just tossing ideas out as I think of them and I don't care if they're the worst ideas ever or the next thing since sliced bread. In my world, everyone can think of anything but making it happen is a whole different story.

I'm still waiting to see some more of the eye candy features you mentioned a month or two back. Don't spoil the suspense, I like Christmas/Festivus day when it comes early Big Grin
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04-29-2016, 09:47 AM (This post was last modified: 04-29-2016, 09:49 AM by zerr11.)
#4,500
zerr11 Offline
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Only tests XD do not force you to do anything really good job Smile XD


I just want you to know about these mistakes to make it easier for you to eliminate them Smile
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