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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-25-2016, 03:03 AM
#4,471
masterotaku Offline
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(04-25-2016, 02:15 AM)Preston530 Wrote: IS Rim lighting not working for anyone else on Zelda Collectors Edition? Cause I can't seem to get it t work on Ocarina of time. But It works fine when I try it on Wind Waker and Twilight Princess

Visually, Zelda OOT and MM aren't affected by per-pixel lighting. So bye bye tessellation too (which I wanted to implement in the texture pack) Sad.
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04-25-2016, 03:45 AM
#4,472
Preston530 Offline
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(04-25-2016, 03:03 AM)masterotaku Wrote: Visually, Zelda OOT and MM aren't affected by per-pixel lighting. So bye bye tessellation too (which I wanted to implement in the texture pack) Sad.

Aw that stinks ;( Do you think this would ever be able to get worked around? Or is it simply not gonna be possible?
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04-25-2016, 08:02 AM
#4,473
CowlScatman Offline
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(04-25-2016, 03:45 AM)Preston530 Wrote: Aw that stinks ;( Do you think this would ever be able to get worked around? Or is it simply not gonna be possible?

It's possible but it requires alot of work.
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
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04-25-2016, 10:16 AM
#4,474
Bngmn
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Hi! On dolphin I have a weird light effect glitch when I play smash bros brawl. I get it when using many attacks such as Mario's fireball or Fox's landmaster. Is it fixable?
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04-25-2016, 01:00 PM
#4,475
Tino Offline
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Updated latest folder with a new version.
I’m a little bored of just fixing things so add a little eye candy.
Added the ability to calculate bumps on the fly, with this the color texture is used to calculate a bump map and give a little more detail to ilumination.
4 new slider are added to the Ilumination Parameters>
Bump Strength: the global intensity of the effect, I recommend starting from low values and then increase until you get the desired detail
Bump Threshold: this signals how much of the fine detail of the textures is used for bump data, lower values will give more detail but can introduce glitches.
Detail Strength and frequency: this will control the intensity and period of simulated noise in the textures to add a little more fine detail to the games.
My recommendation is first tune the first 2 parameters, and ten start tuning the values for the noise. Be Shure that you can get EXELENT result in some games.
Testing and feedback is welcome as this is a fast implementation so i thing that it can be improved further.
It will be great if screenshots and optimal values for the different games can be shared so everyone can enjoy them Smile
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04-26-2016, 07:09 AM
#4,476
zerr11 Offline
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646(73080f0):

New Super Mario Bros 1 still same error...  lv2 still dont work.
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04-26-2016, 09:59 AM
#4,477
Kamikaze_Ice Offline
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(04-25-2016, 01:00 PM)Tino Wrote: Updated latest folder with a new version.
I’m a little bored of just fixing things so add a little eye candy.
Added the ability to calculate bumps on the fly, with this the color texture is used to calculate a bump map and give a little more detail to ilumination.
4 new slider are added to the Ilumination Parameters>
Bump Strength: the global intensity of the effect, I recommend starting from low values and then increase until you get the desired detail
Bump Threshold: this signals how much of the fine detail of the textures is used for bump data, lower values will give more detail but can introduce glitches.
Detail Strength and frequency: this will control the intensity and period of simulated noise in the textures to add a little more fine detail to the games.
My recommendation is first tune the first 2 parameters, and ten start tuning the values for the noise. Be Shure that you can get EXELENT result in some games.
Testing and feedback is welcome as this is a fast implementation so i thing that it can be improved further.
It will be great if screenshots and optimal values for the different games can be shared so everyone can enjoy them Smile

And here I thought I could finally start playing Last Story.

Thanks for more eye candy, Tino!


*making note to play around with the new toys*
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04-26-2016, 11:07 AM
#4,478
Kamikaze_Ice Offline
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Tino, how up-to-date are the screenshots in the OP? There might be missing some options (additional Async shader options like Predictive FIFO)
SCREENSHOT
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04-26-2016, 11:29 AM
#4,479
beebi112 Offline
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Hello! I'm having some issues with sudden frame rate drops while playing wind waker. After about 30 or so minutes of playing my fps will drop from stable 30 to roughly 17. I don't believe it's my CPU overheating, and my memory is at about 50% when I play. I don't remember having these problems before on an earlier build (I think it was 502 or something). Right now I'm on 640. I also have custom textures installed.
Here are my settings:

Spoiler: (Show Spoiler)
[Image: 2vrton9.jpg]
[Image: eb7qf5.jpg]
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04-26-2016, 11:45 AM
#4,480
Tino Offline
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(04-26-2016, 11:07 AM)Kamikaze_Ice Wrote: Tino, how up-to-date are the screenshots in the OP? There might be missing some options (additional Async shader options like Predictive FIFO)
SCREENSHOT

They are really old i have to update the main post Smile
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