• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 444 445 446 447 448 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-21-2016, 10:54 AM (This post was last modified: 04-21-2016, 11:05 AM by zerr11.)
#4,451
zerr11 Offline
Member
***
Posts: 118
Threads: 0
Joined: Apr 2016
some screenshot:

1 - pictures is from New Super mario Bros 1 Ishiiruka-Dolphin Custom Version 639 bug

2 - pictures is from Resident Evil Archives. colors have too some problem little weak. Ishiiruka-Dolphin Custom Version 639 bug.


something has changed since version Ishiiruka.589 (9fe761e) .x64 New Super Mario Bros and Resident Evil Archives works good. Only mario kart is sometimes cut FPS even with DX12 but it works much better and is Vsync.
Find
Reply
04-21-2016, 11:09 AM
#4,452
Hyllian Offline
Member
***
Posts: 87
Threads: 0
Joined: Apr 2015
(04-21-2016, 10:18 AM)zerr11 Wrote: some bug error, some game :

New Super Mario Bros 1 Have problem whit lv 2 this lv crash when coming down. ( some error dx12  )

i use Ishiiruka-Dolphin Custom Version 639 ( Last Update ) DX12
this will by fix ?

parameter PC : AMD APU 3870 4x3.0Ghz Card : R7 250x 2GB DX12 RAM 8GB 1866 Dual.

A similar SMB1 crash happens in Xenoblade's Introductory battle scene with dx12, just before the characters dialogs.
Find
Reply
04-21-2016, 11:18 AM
#4,453
Panchito Offline
Member
***
Posts: 72
Threads: 0
Joined: Apr 2015
(04-21-2016, 10:18 AM)zerr11 Wrote: some bug error, some game :

Resident Evil Archives - have problem whit rendering graphics., some drop and lag, trim

New Super Mario Bros 1 Have problem whit lv 2 this lv crash when coming down. ( some error dx12  )

Mario Kart Have still problem whit stable FPS some little trim,lag, sometime when first time run emulator  in lv Moo Moo 1 fps....but the second time better, can play.



i use Ishiiruka-Dolphin Custom Version 639 ( Last Update ) DX12
this will by fix ?

parameter PC : AMD APU 3870 4x3.0Ghz Card : R7 250x 2GB DX12 RAM 8GB 1866 Dual.

Just throwing an idea out there:

RE Archives. Since they are direct ports of the GC versions, perhaps you will have better luck with those?? I take it all three cases are Wii games? Make sure the emulator is using the dGPU and not the APU.

The NSMB crash I can confirm, only it crashed for me upon loading the game, exactly the same error message.
Find
Reply
04-21-2016, 11:52 AM
#4,454
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
updated the latest folder with a new version, issues reported with resident evil games should be fixed now. Enjoy.
Find
Reply
04-21-2016, 11:55 AM
#4,455
pantonio717 Offline
Junior Member
**
Posts: 37
Threads: 3
Joined: Apr 2014
Hi Tino,

Have you had a chance to take a look at my finding with Metroid? Thanks bud.
Find
Reply
04-21-2016, 12:03 PM
#4,456
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
@pantonio717 : the crash error you reported in metroid should be fixed to Smile
Find
Reply
04-21-2016, 10:56 PM (This post was last modified: 04-21-2016, 11:02 PM by zerr11.)
#4,457
zerr11 Offline
Member
***
Posts: 118
Threads: 0
Joined: Apr 2016
oh and if you use DX12 It does not turn vertical sync in the emulator
because somehow DX12 rendering without stutter screen
if someone turns vsync. the DX12 is like using 2 sync.

DX12 really surprised me playing Soul Fight Shaman King was not playable on DX11 simply not work, DX12 It changed the game now is Smooth and fast, even very well for a change Smile
Find
Reply
04-22-2016, 02:12 AM (This post was last modified: 04-22-2016, 02:15 AM by mtsaccorsi.)
#4,458
mtsaccorsi Offline
Junior Member
**
Posts: 8
Threads: 0
Joined: Mar 2016
(04-21-2016, 12:03 PM)Tino Wrote: @pantonio717 : the crash error you reported in metroid should be fixed to Smile

I came here to report about Metroid and got surprised hahah
Thank you!
Find
Reply
04-22-2016, 02:46 AM
#4,459
Hyllian Offline
Member
***
Posts: 87
Threads: 0
Joined: Apr 2015
The crash at the Xenoblade's Introductory Scene persists in 640 release. It doesn't happen in D3D11, only in D3D12.
Find
Reply
04-22-2016, 05:11 AM
#4,460
meandu2
Unregistered
 
i downloaded the latest and i dont see d3d12
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 444 445 446 447 448 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode